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Ludo AI Game Assets

Official28 toolsLive

by Ludo-AI

Generate game assets with AI: sprites, animations, 3D models with rigging, video, music, SFX, voices

ai.ludo/game-assets — Model Context Protocol (MCP) Server

Generate game assets with AI via the Model Context Protocol (MCP). The server provides tooling to create sprites and other image assets, generate 3D models from 2D inputs, and produce animation outputs. It supports multiple asset types including audio content categories listed in the server description.

🛠️ Key Features

  • Tooling count: 28
  • Images: sprites, icons, screenshots, backgrounds, UI assets, textures, background removal
  • 3D Models: convert 2D images to GLB with PBR textures, auto-rig with skeleton and skin weights, engine-ready joint naming
  • Animation: animated spritesheets from static sprites (4–64 frames)
  • Sound effects, music, and voices

🚀 Use Cases

  • Create ludo game assets such as sprites, UI elements, textures, and background images
  • Turn 2D artwork into GLB 3D models with PBR textures and rigging
  • Generate animated spritesheets from static sprite sets

⚡ Developer Benefits

  • Uses MCP for AI-driven asset generation
  • Produces engine-ready rigging outputs (skeleton, skin weights, joint naming)
  • Supports text-driven skeletal animation and animation retargeting onto rigged models (via the listed features)

⚠️ Limitations

  • Readme excerpt is incomplete and only partially lists animation capabilities beyond animated spritesheets

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