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Unity MCP

Official

by isuzu-shiranui · C#

Unity Editor automation for AI agents: scenes, prefabs, assets, shaders, Timeline, tests, builds.

dev.shiranui-isuzu/unity-mcp — MCP server for Unity Editor automation

This MCP server is a “Unity Editor automation for AI agents.” It exposes Unity Editor capabilities to AI agents so tasks such as working with scenes, prefabs, assets, shaders, Timeline, tests, and builds can be automated.

🛠️ Key Features

  • Unity Editor integration for AI-agent automation
  • Automation coverage: scenes, prefabs, assets, shaders, Timeline, tests, builds

🚀 Use Cases

  • Let an AI agent drive Unity Editor workflows
  • Automate project setup and editing steps involving scenes, prefabs, and assets
  • Run or manage development steps like Timeline changes, tests, and builds

⚡ Developer Benefits

  • Supports MCP-based tooling via topics including model-context-protocol and mcp
  • Works with C# / Unity Editor context; uses CLI-oriented workflows (topics include cli)

⚠️ Limitations

  • Documentation excerpt provided does not specify authentication, deployment model, or supported Unity versions beyond “Unity-2022.3–Unity6.”

Topics

csharpmodel-context-protocolunity-editorai-agentautomationclaudeclimcpunity