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UnrealMCP — AI Bridge for Unreal Engine 5

Official

by aadeshrao123 · C++

Control the Unreal Engine 5 editor from any MCP client: Blueprints, materials, Niagara.

UnrealMCP — Model Context Protocol (MCP) Server for Unreal Engine 5

This MCP server enables control of the Unreal Engine 5 editor from an MCP client. It supports editor operations such as working with Blueprints, materials, Niagara systems, spawning actors, editing data tables, and profiling performance, accessed through MCP requests.

🛠️ Key Features

  • Control Unreal Engine 5 editor functions via MCP
  • Blueprint graph authoring and wiring
  • Material building/editing
  • Niagara system authoring
  • Actor spawning
  • Data table editing
  • Performance profiling
  • Mentions “288 commands across 15 categories”

🚀 Use Cases

  • Use Claude Code, Cursor, Windsurf, or other MCP clients to drive UE5 editor tasks
  • Automate content creation workflows (Blueprints, materials, Niagara)
  • Programmatically update in-editor data (data tables)
  • Profile performance during development

⚡ Developer Benefits

  • “No leaving your terminal” workflow for UE5 editor control
  • Large command surface: “288 commands across 15 categories”
  • Designed for MCP clients using the Model Context Protocol

⚠️ Limitations

  • Source data only specifies UE 5.3+ compatibility; no other constraints are provided

Topics

ai-agentai-toolsblueprintsclaudeclaude-codecppcursoreditor-toolsgamedevllmmass-entitymcpmcp-servermodel-context-protocolniagarastatetreeue5ue5-pluginunreal-engineunreal-engine-5