MCP server that turns AI into an SVG artist. One rendering engine, AI decides everything.
io.github.arikusi/nakkas MCP Server
MCP server that turns AI into an SVG artist. It uses one rendering engine, with AI deciding everything. The project is distributed under the npm package nakkas and is listed with topics including svg, typescript, generative-art, and modelcontextprotocol.
π οΈ Key Features
Produces SVG output from AI.
Uses a single rendering engine.
AI controls the outcome (βAI decides everythingβ).
Implemented as an MCP server (mcp, mcp-server).
π Use Cases
Generate vector-based art as SVG.
Drive SVG animation workflows using AI (animation, css-animation).
β‘ Developer Benefits
Clear alignment with Model Context Protocol (modelcontextprotocol).
TypeScript-oriented project context (typescript).
Broad taxonomy for discovery via topics like mcp and generative-art.
β οΈ Limitations
Only one rendering engine is used (βOne rendering engineβ).
Orbital system: rings of dots rotating at different speeds around a breathing sun, with a comet trailing its tailLissajous curve drawing itself stroke by stroke over a dot grid
Both drawn by an AI through nakkas, one JSON config each, iterated against its own PNG previews. Pure CSS animation, no JavaScript.
Nakkas is an MCP (Model Context Protocol) server that lets AI assistants like Claude create animated SVG graphics from a declarative JSON config: logos, icons, loading spinners, GitHub README banners, badges, and generative art. It renders CSS @keyframes and SMIL animations with no JavaScript, so the output works inside GitHub READMEs and anywhere an <img> tag renders SVG. Every render comes back as a PNG preview plus a server-side artifact id, so the AI sees its own work immediately and iterates without the SVG text ever passing through its context window.
nakkaΕ means painter/artist in Turkish (old).
code
"make a neon terminal logo with animated binary digits"
β AI constructs JSON config
β nakkas renders to animated SVG
β AI previews the PNG, critiques, revises
β clean animated SVG output
Why
One tool, infinite designs.render_svg takes a JSON config. AI fills in everything.
The AI sees its own work. Every render returns a PNG preview, so the model critiques and revises instead of designing blind.
Token-cheap iteration. The SVG stays on the server as an artifact; preview and save address it by id, so revision loops don't pay for the SVG text.
Pure declarative SVG. CSS @keyframes + SMIL animations, no JavaScript. Survives GitHub's camo proxy.
Zero external deps. No cloud API, no API keys. Runs locally.
git clone https://github.com/arikusi/nakkas
cd nakkas
npm install && npm run build
# Use dist/index.js as the command
Quick Start
Ask your AI (with Nakkas connected):
"Make an animated SVG: dark terminal frame (800Γ200), glowing cyan text 'NAKKAS', neon glow filter, fade-in on load."
"Create a loading spinner: a circle with a draw-on stroke animation that loops every 1.5 seconds."
"Data visualization: animated bar chart, 5 bars, each fading in with a staggered delay, gradient fills."
"Profile badge (400Γ120): blue-to-purple gradient, white username text, drop shadow, subtle pulse animation."
Tools
Nakkas provides three tools:
Tool
Purpose
render_svg
Takes SVGConfig JSON, returns a PNG preview + artifact id (+ design analysis warnings)
preview
Re-renders a stored artifact (or raw SVG) to PNG at any width
save
Saves a stored artifact (or raw content) to disk as SVG (text) or PNG (raster)
The intended workflow: render β look at the returned preview β revise the config β render again β save. The rendered SVG stays on the server as an artifact: render_svg answers with the preview image and an id like art-1, and preview/save accept that id directly. The SVG text never has to travel back through the model's context window, which cuts the token cost of an iteration loop to a fraction of pasting SVG around. Artifacts live for the server process lifetime (capped at 32, oldest evicted).
Pass either artifact (id from render_svg, preferred) or content (raw string). Formats: auto (infers from extension), svg (text file), png (renders to raster first). If the file exists, a numeric counter is appended to prevent overwriting. The actual saved path is returned.
The render_svg Tool
Input:SVGConfig JSON object
Output: PNG preview image + a summary naming the artifact id, plus optional design analysis notes
The response shape is controlled by an optional output block in the config:
svg: true includes the full SVG text in the response (off by default; the artifact id covers preview and save)
preview: false skips the PNG image
previewWidth scales the preview
minify: true collapses whitespace in the stored and saved SVG
frames: N (2 to 10) replaces the static preview with one filmstrip image sampling the CSS animations at N points in time β the way to verify motion, since a single preview only shows the starting state
With frames, nakkas evaluates the @keyframes math itself (duration, delay, iteration count, direction, fill mode, easing per segment) and bakes each sampled state into a static frame. Transform origins declared as transform-box: fill-box are resolved numerically from the element's geometry. SMIL animations are not sampled.
After rendering, the response may include design warnings about common issues such as too many concurrent animations, missing transformBox, group-level scale transforms, content extending past the viewport (measured from the real rendered bounding box, with the overflow in pixels), or low-contrast text against the canvas background (WCAG ratios). Text gets its own layout audit: every text element's ink bounding box is measured through an isolated render, so text escaping the viewport is named with its exact overflow, and two texts printed over each other come back as an overlap warning naming both.
SVGConfig Structure
typescript
{
canvas: {
width: number | string, // e.g. 800 or "100%"height: number | string,
viewBox?: string, // "0 0 800 400"background?: string// hex "#111111" or "transparent"
},
defs?: {
gradients?: Gradient[], // linearGradient | radialGradientfilters?: Filter[], // preset or raw primitivesclipPaths?: ClipPath[],
masks?: Mask[],
symbols?: Symbol[],
paths?: { id, d }[], // for textPath elementspatterns?: Pattern[], // repeating tile fillsmarkers?: Marker[] // arrowheads: triangle | arrow | circle | square | diamond | bar
},
elements: Element[], // shapes, text, groups, use instancesanimations?: CSSAnimation[] // CSS @keyframes definitions
}
Element Types
Type
Required fields
Notes
rect
width, height
x, y default 0; rx/ry for rounded corners
circle
r
cx, cy default 0
ellipse
rx, ry
Independent horizontal/vertical radii
line
x1, y1, x2, y2
markerStart/markerEnd take a marker id from defs.markers
polyline
points
Open path: "10,20 50,80 90,20"; supports markerStart/markerMid/markerEnd
polygon
points
Auto-closed shape
path
d
Full SVG path commands
image
href, width, height
URL or data:image/... URI for embedded images
text
content
String or (string | Tspan)[] array
textPath
pathId, text
Text following a curve; path defined in defs.paths
group
children
Shared attrs applied to all children (no nested groups)
Two field names differ from raw SVG on purpose: the string of a text element goes in content (on textPath it is text), and validation errors will point you to the exact field if you mix them up. Pattern groups rotate each copy to face outward by default; set rotateChildren: false when the child is text or any shape that should stay upright.
All Visual Elements (Shared Fields)
typescript
{
id?: string, // required for filter/gradient/clip referencescssClass?: string, // matches CSS animation namesfill?: string, // "#rrggbb" | "none" | "url(#gradId)"stroke?: string,
strokeWidth?: number,
strokeDasharray?: string, // "10 5", use for draw-on animationstrokeDashoffset?: number,
opacity?: number, // 0β1filter?: string, // "url(#filterId)"clipPath?: string, // "url(#clipId)"transform?: string, // "rotate(45)" "translate(100, 50)"transformBox?: "fill-box" | "view-box" | "stroke-box", // set "fill-box" for CSS rotationtransformOrigin?: string, // "center", works with fill-boxsmilAnimations?: SMILAnimation[]
}
Filter Presets
Reference as filter: "url(#myId)" on any element after defining in defs.filters:
CSS property keys: camelCase (strokeDashoffset) or kebab-case (stroke-dashoffset). Both work.
Animatable CSS properties: opacity, fill, stroke, transform, filter, clip-path, stroke-dasharray, stroke-dashoffset, font-size, letter-spacing and more.
SMIL Animations
Three SMIL types, defined inline on each element via smilAnimations: []:
json
{"kind":"animate","attributeName":"d","from":"...","to":"...","dur":"2s"}{"kind":"animateTransform","type":"rotate","from":"0 100 100","to":"360 100 100","dur":"3s"}{"kind":"animateMotion","path":"M 0 0 C ...","dur":"4s","rotate":"auto"}
Path morphing (attributeName: "d"): from/to paths must have identical command types and counts. Only coordinates can differ.
Fonts
Prefer the CSS generic families: sans-serif, serif, monospace. They resolve to a real font on every platform, both in browsers and in nakkas previews. Named fonts like Arial or Helvetica only exist on some systems (not on most Linux machines), so a design that depends on them will render differently elsewhere. The safe pattern is a named font with a generic fallback: "Georgia, serif".
In preview and PNG save, generic families are resolved through the operating system's own font mapping (fontconfig on Linux), so what the AI sees matches what a browser on that machine would show. Custom font families are accepted and work when the font is available in the rendering environment.
Use Cases & Compatibility
Context
CSS @keyframes
SMIL
External fonts
Interactive (onclick)
GitHub README <img>
β
β
β
β
Web page <img>
β
β
β
β
Web page inline SVG
β
β
β
β
Design tool export
β
β
β
β
Static file viewer
β
β
depends
depends
Troubleshooting
"MCP error -32602: Input validation error"
This means the MCP SDK rejected the input before it reached the handler. It usually happens on the first attempt and works on retry. The most common triggers:
Gradient type typo. Use "linearGradient" or "radialGradient", not "linear" or "radial". This is the single most frequent mistake.
Keyframe offset as string. Write 0 or 100 (numbers) or "from" / "to". Writing "0%" or "100%" will fail.
Colors in gradients and filters. Gradient stop and filter colors must be hex: "#ff0000", not "red" or rgb(). Element fill/stroke accept any paint string ("#ff0000", "none", "url(#id)"), with hex being the safest choice across renderers.
Missing type on elements. Every element object needs a type field.
Validation errors that reach the handler name the exact failing field (for example elements.1.content: Required) and append a field reference for the failing element type, so a retry usually succeeds on the first correction. Numeric strings on number fields (letterSpacing: "6") are coerced automatically instead of failing.
The handler also checks reference integrity before rendering: a dangling url(#id) in fill/stroke/filter/clipPath/mask, a use.href pointing nowhere, a textPath.pathId missing from defs.paths, or a duplicate ID all come back as errors with the exact field path and the list of defined IDs, instead of rendering silently broken output.
If you're building an MCP client integration and seeing this consistently, the issue is likely in how your client serializes arguments. See anthropics/claude-code#29104 for context on known serialization quirks.
Preview shows a blank or unexpected image
A single preview renders a static snapshot at t=0, before any animation starts. To see the motion, render with output: { frames: 4 } (or up to 10): nakkas samples the CSS animations at N points in time and returns one labeled filmstrip image. SMIL animations are the exception; they are not sampled and always show their base state.
If the image is completely blank:
Check that your elements have fill or stroke set. A shape without fill on a transparent canvas is invisible.
Check coordinates. An element at x: 2000 on an 800px wide canvas is simply off-screen.
If using filter: "url(#myFilter)", make sure myFilter is actually defined in defs.filters.
Animations not working on GitHub
GitHub READMEs render SVG through <img> tags, which strips JavaScript but keeps CSS and SMIL. If your animation works locally but not on GitHub:
Avoid <script> or event handlers (onclick, onmouseover). These are removed.
External fonts won't load. Stick to generic families (monospace, sans-serif, serif) or named fonts with a generic fallback.
CSS @import for fonts is blocked. If you need a specific font, use inline <text> with a system fallback.
Large SVG output
If render_svg returns a warning about file size (over 50kb), the parametric curves are probably sampling too many points; reduce steps. Pattern groups are cheap: the child is defined once and instanced with <use>, so a grid-group with cols: 50, rows: 50 costs one child definition plus 2500 one-line <use> tags. For the smallest possible file, add output: { minify: true }.
How It's Tested
Every release ships only after a dogfood run: a design produced through the real MCP stdio layer against the freshly built server, iterated render β preview β critique β revise until it holds up. The test design is tailored to the change under test, so the run proves the new feature works under realistic use, not just that nothing broke. The full log, with prompts, iteration counts and the resulting assets, lives in dogfooding.md.
This ritual catches real bugs. The v0.3.0 easing dogfood found that CSS axis shorthands like translateX were baked verbatim into the SVG transform attribute, where they are invalid and silently freeze the element; the fix shipped in the same release. The animation frame sampler behind output.frames is verified against a real browser: randomized animations (seeded, including random cubic-bezier curves) are frozen in headless Chromium via the negative animation-delay trick and must match nakkas's sampled positions within a pixel. That cross-check runs in CI as tests/browser-truth.test.ts; the original manual harness remains at scripts/easing-browser-truth.sh.
Alongside the dogfood runs there are 397 unit and integration tests, including MCP stdio end-to-end coverage.