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║ GPU: AUTO DASHBOARD: LIVE CONCAT: INSTANT ║
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ffmpeg-render-pro
Parallel video rendering with live dashboard, GPU auto-detection, checkpoint system, and stream-copy concat. Includes an MCP server, a Claude Code skill, and a CLI.
Built by Beeswax Pat · Free and open source forever
Features
- Parallel rendering: Split frames across N worker threads, concat with zero re-encoding
- GPU auto-detection: Probes NVENC, VideoToolbox, AMF, VA-API, QSV with 1-frame validation
- Live dashboard: Auto-opens in your browser with per-worker progress, FPS chart, ETA
- Checkpoint system: 93% reduction in fast-forward overhead for long renders
- Color grading: 5 built-in presets (noir, warm, cool, cinematic, vintage) plus custom filters
- Audio merge: Combine video + audio with loudness normalization, no video re-encode
- Deterministic output: Seeded RNG ensures parallel workers produce identical results to sequential
- MCP server: Model Context Protocol server with 6 tools, works with Claude Code, Claude Desktop, and any MCP client
- Cross-platform: Windows, macOS, Linux. Any GPU or CPU-only. Requires Node.js >= 18 plus ffmpeg.
What's new in v1.4.0
A Claude Fable 5 review pass. Fully backward-compatible: every CLI command, API signature, MCP tool name, and worker contract from 1.3.x works unchanged.
- GPU detection fixed on modern ffmpeg. The validation probe frame was below NVENC's minimum resolution, so NVIDIA systems silently fell back to CPU encoding. If
detect-gputold you "NO (CPU fallback)" and you have a GPU, run it again on 1.4.0. - Example worker frame generation is 3.1x faster (13.1ms to 4.2ms per 1080p frame), with byte-identical output.
- Concurrent renders into the same output directory no longer collide on temp files
mergeAudioalways keeps the NEW audio track, even when the video already had one- New CLI flags:
--no-dashboard,--no-open,--port,--linger-ms;--seed=0and fractional--durationnow work colorGradecan keep the soundtrack (keepAudio: true/ MCPkeep_audio)- New optional MCP params:
max_workers,dashboard_port,linger_ms,crf,keep_audio - New end-to-end suite renders real videos and verifies them with ffprobe + framemd5; 49 tests grew to 81
See CHANGELOG.md for the complete list.
Requirements
- Node.js >= 18
- ffmpeg installed and on PATH
Install
# Global install gives you the ffmpeg-render-pro + ffmpeg-render-pro-mcp binaries
npm install -g ffmpeg-render-pro
# Or clone the repo directly
git clone https://github.com/beeswaxpat/ffmpeg-render-pro.git
cd ffmpeg-render-pro
Quick Start
# System info (workers, RAM, CPU, ffmpeg version)
ffmpeg-render-pro info
# Probe hardware encoders
ffmpeg-render-pro detect-gpu
# 5s benchmark render (dashboard auto-opens at http://127.0.0.1:8080)
ffmpeg-render-pro benchmark
# Longer render, custom resolution
ffmpeg-render-pro benchmark --duration=30 --width=1080 --height=1920 --fps=30
# Force CPU / GPU encoding
ffmpeg-render-pro detect-gpu --cpu
ffmpeg-render-pro detect-gpu --gpu
CLI
ffmpeg-render-pro info # System snapshot
ffmpeg-render-pro detect-gpu # Probe hardware encoders
ffmpeg-render-pro render <worker.js> # Render with your worker script
ffmpeg-render-pro benchmark # Quick 5s test render
ffmpeg-render-pro version # Print the installed version
Dashboard control flags for render and benchmark: --no-dashboard (disable entirely), --no-open (serve but don't open a browser), --port=8080, and --linger-ms=30000 (how long the dashboard stays up after completion; 0 exits immediately). Run ffmpeg-render-pro with no arguments for the full flag reference.
API
const {
renderParallel, // Core: parallel rendering engine
createEncoder, // Pipe raw frames to ffmpeg
detectGPU, // Cross-platform GPU detection
getConfig, // Auto-tune workers, codec selection
concatSegments, // Stream-copy segment joining
colorGrade, // Apply color grades (presets or custom)
mergeAudio, // Combine video + audio
startDashboard, // Live progress dashboard
saveCheckpoint, // Checkpoint serialization
loadCheckpoint, // Checkpoint restoration
} = require('ffmpeg-render-pro');
renderParallel(options)
The main entry point. Splits a render across workers, shows a live dashboard, and produces a final MP4.
await renderParallel({
workerScript: './my-worker.js', // Your frame generator
outputPath: './output.mp4',
width: 1920,
height: 1080,
fps: 60,
duration: 60, // seconds
title: 'My Render',
autoOpen: true, // auto-open dashboard in browser
maxWorkers: 8, // cap for auto worker count (override with workerCount)
dashboardLingerMs: 0, // 0 = resolve immediately; CLI default keeps it up 30s
});
Width and height must be even (the pipeline encodes yuv420p). For library use, set dashboardLingerMs: 0 so the call resolves without holding the process open. renderParallel resolves with { outputPath, elapsed, totalFrames, avgFps }. Set FFMPEG_RENDER_PRO_DEBUG=1 in the environment for full stack traces on error.
Writing a Worker
Workers receive frame ranges via workerData and pipe raw BGRA frames to ffmpeg:
const { workerData, parentPort } = require('worker_threads');
const { spawn } = require('child_process');
const { width, height, fps, startFrame, endFrame, segmentPath, workerId } = workerData;
// Spawn ffmpeg encoder
const ffmpeg = spawn('ffmpeg', [
'-y', '-f', 'rawvideo', '-pixel_format', 'bgra',
'-video_size', `${width}x${height}`, '-framerate', String(fps),
'-i', 'pipe:0',
'-c:v', 'libx264', '-preset', 'fast', '-crf', '20',
'-pix_fmt', 'yuv420p', '-movflags', '+faststart',
segmentPath,
], { stdio: ['pipe', 'pipe', 'pipe'] });
const buffer = Buffer.alloc(width * height * 4);
for (let f = startFrame; f < endFrame; f++) {
// Fill buffer with your frame data (BGRA format)
renderMyFrame(f, buffer);
// Write with backpressure
const ok = ffmpeg.stdin.write(buffer);
if (!ok) await new Promise(r => ffmpeg.stdin.once('drain', r));
// Report progress
parentPort.postMessage({ type: 'progress', workerId, pct: ..., fps: ..., frame: ..., eta: ... });
}
ffmpeg.stdin.end();
ffmpeg.on('close', () => parentPort.postMessage({ type: 'done', workerId }));
See examples/basic-worker.js for a complete working example.
Worker data (injected via worker_threads workerData): width, height, fps, seed, startFrame, endFrame, segmentPath, workerId, totalFrames, duration, plus anything you pass in renderParallel({ workerData }).
Messages a worker posts to the parent via parentPort.postMessage(...):
| Message | When | Fields |
|---|---|---|
{ type: 'progress' } | periodically while encoding | workerId, pct, fps, frame, eta |
{ type: 'fast-forward-start' } | before replaying state up to startFrame (optional) | workerId, frames |
{ type: 'done' } | after the segment is fully written (required) | workerId |
{ type: 'error' } | on failure | workerId, error |
Each worker writes its frame range to segmentPath; the renderer stream-copy concats the segments in order.
Post-processing API
Use these directly, or via the CLI and MCP tools. Video is stream-copied where possible, so there is no quality loss.
const { colorGrade, mergeAudio, concatSegments } = require('ffmpeg-render-pro');
// Color grade with a built-in preset (noir, warm, cool, cinematic, vintage)
await colorGrade({ inputPath: 'raw.mp4', outputPath: 'graded.mp4', preset: 'cinematic' });
// ...or a custom ffmpeg -vf filter chain
await colorGrade({ inputPath: 'raw.mp4', outputPath: 'graded.mp4', filter: 'eq=contrast=1.08:saturation=0.9', crf: 18 });
// Keep the soundtrack through the grade (default strips audio)
await colorGrade({ inputPath: 'final.mp4', outputPath: 'graded.mp4', preset: 'noir', keepAudio: true });
// Merge audio: video is stream-copied, audio encoded to AAC. loop + loudnorm are optional.
await mergeAudio({ videoPath: 'graded.mp4', audioPath: 'track.mp3', outputPath: 'final.mp4', bitrate: 320, loop: true, normalize: true });
// Concatenate same-codec, same-resolution segments with stream copy (instant)
await concatSegments(['part-000.mp4', 'part-001.mp4'], 'joined.mp4');
Checkpoints (long renders)
For multi-hour renders, pre-generate state snapshots so each worker replays only the frames since the nearest checkpoint instead of from frame 0.
const { generateCheckpoints, loadCheckpoint, restoreCheckpoint } = require('ffmpeg-render-pro');
// One-time update-only pass: advance your systems and snapshot every `interval` frames
generateCheckpoints({ systems, totalFrames: 432000, fps: 60, checkpointDir: './.checkpoints', interval: 60000 });
// Inside a worker: jump to the nearest snapshot at or below startFrame
const cp = loadCheckpoint('./.checkpoints', startFrame);
if (cp) {
const resumeFrame = restoreCheckpoint(cp, systems); // returns the snapshot's frame number
// fast-forward systems from resumeFrame to startFrame, then render
}
systems is an object of named modules, each implementing getState() and setState() (plus update(dt) for generateCheckpoints).
Modules
| Module | Purpose |
|---|---|
parallel-renderer | N-worker thread pool with progress tracking |
encoder | Raw frame pipe to ffmpeg with backpressure |
gpu-detect | Cross-platform hardware encoder discovery + validation |
config | Auto-tune workers based on resolution, RAM, CPU |
concat | Stream-copy segment joining (instant) |
color-grade | ffmpeg video filter presets + custom chains |
audio-merge | Video + audio merge with loudnorm support |
dashboard-server | Zero-dep HTTP server with auto-open browser |
progress | Per-worker terminal + JSON progress tracking |
checkpoint | State serialization for long renders |
Benchmarks
Run your own:
node examples/render-test.js --duration=5
node examples/render-test.js --duration=30
node examples/render-test.js --duration=60 --width=1080 --height=1920
Tests
npm test # smoke suite + MCP stdio handshake + end-to-end renders
npm run test:smoke # smoke suite only
npm run test:mcp # MCP server handshake only
npm run test:e2e # real renders verified with ffprobe + framemd5
A zero-dependency suite (81 tests) covering module exports, input validation (including odd-dimension and worker-count math), dashboard path-safety (traversal + null-byte + double-encoding vectors), checkpoint round-trip and corruption fallback, and the MCP server stdio handshake. The e2e suite renders real videos and checks codec, dimensions, exact frame counts, same-seed determinism (framemd5), concat, color grades, and audio merges; it skips itself cleanly on machines without ffmpeg.
MCP Server
ffmpeg-render-pro includes a Model Context Protocol (MCP) server with 6 tools. Works with Claude Code, Claude Desktop, and any MCP client.
Add to Claude Code
# After `npm install -g ffmpeg-render-pro` the MCP binary is on your PATH:
claude mcp add --transport stdio ffmpeg-render-pro -- ffmpeg-render-pro-mcp
# Or without global install (uses npx):
claude mcp add --transport stdio ffmpeg-render-pro -- npx --yes --package=ffmpeg-render-pro ffmpeg-render-pro-mcp
Add to Claude Desktop
Add to your claude_desktop_config.json:
{
"mcpServers": {
"ffmpeg-render-pro": {
"command": "ffmpeg-render-pro-mcp"
}
}
}
Or, if you prefer not to install globally:
{
"mcpServers": {
"ffmpeg-render-pro": {
"command": "npx",
"args": ["--yes", "--package=ffmpeg-render-pro", "ffmpeg-render-pro-mcp"]
}
}
}
MCP Tools
| Tool | Description |
|---|---|
detect_gpu | Probe hardware encoders (NVENC, VideoToolbox, AMF, VA-API, QSV) |
system_info | Show CPU cores, RAM, recommended workers, ffmpeg version |
render_video | Parallel render with live dashboard |
color_grade | Apply presets (noir, warm, cool, cinematic, vintage) or custom filters |
merge_audio | Combine video + audio with loudness normalization |
concat_videos | Stream-copy join multiple videos (instant, no re-encode) |
Each tool's full input schema (parameter names, types, defaults) is advertised by the server at runtime via the MCP tools/list method, so an agent can introspect it directly. render_video also accepts dashboard, auto_open, max_workers, dashboard_port, and linger_ms for headless or tuned use; color_grade accepts crf and keep_audio.
Claude Code Skill
This repo includes a ready-to-use Claude Code skill. To install it, copy the skill folder into your Claude skills directory:
# macOS / Linux
cp -r .claude/skills/ffmpeg-render-pipeline ~/.claude/skills/
# Windows
xcopy .claude\skills\ffmpeg-render-pipeline %USERPROFILE%\.claude\skills\ffmpeg-render-pipeline\ /E /I
Once installed, Claude Code will automatically use the skill when you ask it to render video or audio with ffmpeg.
Security Notes
- Dashboard server binds to
127.0.0.1only. It is never reachable from other machines on your network. - No telemetry, no phone-home, no CDN loads. Dashboard runs entirely from local files using system fonts.
- MCP server is a local-filesystem tool. When wired into an AI agent, it will render, read, and write files anywhere the current user has access. Treat it like any other filesystem-enabled tool: only run it with a trusted agent, and consider restricting the process's working directory if you use it with untrusted prompts.
- Stream-copy concat uses temp files under
os.tmpdir(). Output paths you pass are still written as-is, so make sure your output path is where you want it.
Changelog
See CHANGELOG.md for the full release history.
License
MIT