srdcheck
Deterministic rails for game-running agents — so intelligence is spent only where intelligence is the only thing that works.
Machine verdicts over the rules of the System Reference Document 5.2.1: cited, reproducible, delivered in milliseconds with zero tokens, and honest enough to refuse questions that aren't the rules' to answer. The rules lawyer for agents.
Status: v0.1 — young but real, building in the open. The kill tests that shaped the product — including the one that killed half our original idea — are in eval/RESULTS-phase0.md; the with/without-rails demo is in demo/mage-hand/; the truth scorecard below is generated by CI.
Why this exists
A model running a game is a brilliant improviser with a finite attention budget. Every mechanical micro-check it handles in-context — is this legal, is that slot spent, does the reaction refresh this round — spends tokens and attention that belong to the only work that needs a mind: the story, the improvisation, the table. And the checks a model can answer, it cannot prove, cannot reproduce, and — as our own benchmark showed — will not refuse when the question is outside the rules' jurisdiction.
We tested this before building. Frontier models answered our SRD rules questions nearly perfectly — and confidently ruled on house rules, GM discretion, and content that doesn't exist in the SRD, where the only correct answer is "not my call." Small local models got 19–30% wrong with zero refusals. So srdcheck does not compete with what models know. It is a rail: state in, verdict out, citations attached, deterministically, every time.
What it is
srdcheck answers one kind of question: is this legal under the rules? — and one better one: what is legal right now?
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Verdicts, not vibes. Exit code 0 = legal, 1 = illegal, 2 = cannot adjudicate. Every verdict carries its chain of SRD 5.2.1 citations. A rule we cannot cite is a rule we do not have.
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Judge, never simulate. No dice, no narration, no owned game state. State comes in with the query; a verdict goes out. The kernel is a stateless pure function — embeddable in anyone's DM product, VTT, or agent.
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Deterministic and fast. No LLM call anywhere in the verdict path. Runs local and offline.
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For agents first. MCP + CLI, --pipe, --schema, tool.json at the repo root. Humans get a plain-English why in the same payload.
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Rulesets are adapters. The kernel knows no game; all rule content loads from adapter packages, each carrying its own provenance manifest — source document, hash, license, attribution — that every verdict cites through. The SRD 5.2.1 adapter ships in this repo as the reference implementation. Anyone can build an adapter for another ruleset — a community, a private table, or a publisher shipping a first-party adapter for their own IP — and their content never passes through this project. The adapter catalog points; it never hosts.
See docs/product-truths.md for the invariants this project holds itself to, and docs/anatomy-of-a-turn.md for where srdcheck sits in a game-running agent's pipeline — a combat turn, a stealth infiltration, and the Mage Hand test, worked end to end.
What srdcheck does not check yet
Honesty is the product (truth T8), so the boundaries are stated, not implied. As of v0.1 the SRD adapter covers combat-turn fundamentals; it does not yet check:
- Feature prerequisites.
turn.plan judges the turn's action economy — that you spent at most one action, one bonus action, one reaction, one spell slot. It does not verify that a feature actually grants a given action. A lone two-weapon-fighting offhand attack is "action-economy legal" even though the 2024 rules require the Attack action first; that prerequisite lives in the character's features, which this version doesn't model. The success message says so explicitly.
- Hit points, damage, and death saves — no HP is tracked yet (the state reducer models budgets, conditions, and concentration).
- Conditions beyond Grappled, Prone, Incapacitated, Invisible, Blinded, Restrained, Stunned, Paralyzed. Any other condition is refused (exit 2), never guessed.
- Content outside the SRD 5.2.1 — subclasses, feats, spells, and monsters not in the SRD return exit 2 from
jurisdiction.
Nonsensical inputs (negative Speed, a 99th-level spell, exhaustion past 6) return exit 2 rather than a confident-looking answer. When in doubt, srdcheck refuses — a wrong verdict is the only unforgivable bug.
Try it now
$ pip install git+https://github.com/chaoz23/srdcheck
$ python -m srdcheck jurisdiction "Fireball"
$ python -m srdcheck jurisdiction "Hexblade"
$ python -m srdcheck query mage-hand.use '{"kind": "attack"}'
{
"verdict": "illegal",
"exit_code": 1,
"why": "The hand can't attack.",
"citations": [{"section": "SRD 5.2.1 p.145 'Spells > Mage Hand'", "page": 145,
"quote": "The hand can't attack"}],
"rule_ids": ["mage-hand.cant-attack"],
"adapter": "srd-5.2.1@0.1.0"
}
$ python -m srdcheck --schema
Deterministic, offline, no tokens, sub-millisecond. The query surface is young and growing slice by slice — the architecture (kernel + adapters, spec at v0.9 RC) is the point.
For agents (MCP)
srdcheck is an MCP server with zero dependencies — stdlib only. After pip install, the command is srdcheck-mcp; from a clone it's:
{
"mcpServers": {
"srdcheck": {
"command": "python3",
"args": ["-m", "srdcheck.mcp"],
"cwd": "/path/to/srdcheck"
}
}
}
Ten tools: jurisdiction, turn_plan, turn_options, reaction_available, roll_compose, attack_modifiers, mage_hand_use, event_apply (the state reducer — folds a declared event into a verdict plus a hash-stamped next state), and the toy adapter's ttt_move/ttt_options (which exist to prove the adapter spec). Every call returns the same verdict object as the CLI (verdict, exit_code, why, citations with source quotes) as structured content. An illegal verdict is a result, not an error; cannot-adjudicate is an honest refusal, not a failure. Tool descriptions and schemas come from the loaded adapters, so new adapters extend the tool list without kernel changes. See also tool.json for the CLI surface.
The benchmark
bench/ is the rules-fidelity referee: versioned question sets with SRD-cited gold verdicts, a harness that scores any model or agent (gemini:, ollama:, or cmd:your-agent on stdin/stdout), and a generated scorecard that reports wrong-rate, refusal-rate, and false-confidence separately, per category, with no aggregate number — ever. Its first published finding: frontier models ace codified rules and fail by false confidence exactly where the rules end. Benchmark your own DM product with one command.
Truth scorecard
Every tagged release publishes a scorecard against the product truths — generated by CI, never hand-edited, no aggregate score.
Generated by scripts/truth_scorecard.py — regenerated and diff-checked in CI, never hand-edited. Statuses are honest: structural and held in review mean exactly that.
| truth | claim | status | evidence |
|---|
| T1 | wrong verdicts | enforced in CI | 71 tests including gold suites ported from the Phase 0 eval; any wrong verdict fails the build |
| T2 | no citation, no rule | enforced in CI | 37/37 rule atoms carry verbatim source quotes; every-verdict-cites tests on all adjudicated paths |
| T3 | advise, never overrule | structural | the API has no blocking or veto interface to wire; verdicts are advisory by construction |
| T4 | one payload, two audiences | enforced in CI | every verdict carries machine fields plus a templated plain-English why; schema-tested |
| T5 | enumeration is the product | proven in CI | consistency sweeps (50 turn states + toy boards) verify enumerate/validate agreement in both directions on every push |
| T6 | judge, never simulate | enforced in CI | determinism test plus a purity lint: no randomness anywhere in the kernel, no network or subprocess in the verdict path |
| T7 | mechanism never knows the game | enforced in CI | kernel lint scans every kernel module for game vocabulary (it caught a real violation during development) |
| T8 | honest boundaries | enforced in CI | refusal goldens: unknown content, unmodeled conditions, and genuinely ambiguous rules text all return exit 2 with citations |
| T9 | never a single number | enforced in CI | bench scorecard freshness test; per-category tables, no aggregate score exists anywhere in this repository |
| T10 | stranger-agent bootstrap | enforced in CI | cold-start conformance test reaches a first verdict from tool.json/--schema/MCP alone (10 tools); live probe: a frontier model given only tool.json produced a correct first verdict in 1 attempt(s), 3.9s (2026-07-16) |
| T11 | table speed | enforced in CI | p95 latency budget test: 100 verdicts must stay under 100 ms at p95 (typically sub-millisecond) |
| T12 | never sell what the model has | held in review | a strategy invariant: features pitched on knowledge parity are cut in review — enforced by humans and admitted as such |
| T13 | the benchmark is a product | shipped | bench/ publishes 3 sets across 5 subjects with cited gold verdicts; cmd: driver lets any agent benchmark itself |
| T14 | every state has a lineage | enforced in CI | event.apply reducer stamps every transition (predecessor hash, causing event, rule ids, rule-vs-ruling kind); tests cover replay verification, tamper detection, the schema minimality ratchet, and reducer/validator agreement; demo replays 15 rounds hash-for-hash |
Licensing
- Code: MIT.
data/: includes material derived from the System Reference Document 5.2.1 under CC-BY-4.0 — see sources/README.md for provenance and the required attribution.
- srdcheck is unofficial and is not affiliated with or endorsed by Wizards of the Coast.
vs alternatives
- Just asking the LLM — frontier models know these rules nearly perfectly (we measured it and killed half our own idea). What they can't do by construction: prove a verdict, reproduce it, or refuse when the question is outside the rules' jurisdiction — they claimed rules authority in the discretion zone in 5 of 6 demo runs. srdcheck sells proof, refusal, determinism, and economy — never knowledge.
- Lookup APIs and reference MCP servers (Open5e, 5e-srd-api and their wrappers) — they answer "what does the book say," not "is this legal given this state." Complementary, not competing; srdcheck cites the same text they serve.
- Closed engines inside AI-DM products — the strongest products in this vertical run deterministic rules layers, each rebuilt privately, uncited, unbenchmarked, and locked to their platform. srdcheck is that layer open, cited, benchmarked, and embeddable — including in theirs.
- Simulator libraries (combat engines, character libraries) — they run games and own state. srdcheck judges and owns nothing (state travels with the query, stamped with lineage), which is exactly what makes it embeddable anywhere.
Prior art
srdcheck stands on lessons from Temple of Elemental Evil / Temple+ (dispatcher architecture), PCGen (prerequisite predicates), the FoundryVTT PF2e system (rules as data), Datasworn (official rules-as-JSON precedent), and FIREBALL (structured play state). Patterns were studied; no code was taken from any of them.
mcp-name: io.github.chaoz23/srdcheck