Bezelbub
Bezelbub puts your screenshots and screen recordings inside realistic Apple device bezels, so you get pixel-accurate device mockups for iPhone, iPad, Mac, and Apple TV as framed images and videos. You can use it three ways:
- As a macOS and iOS app. Drop in a screenshot or a video, and Bezelbub picks the matching device and frames it.
- As a headless command-line tool,
bezelbub (brew install cwooddgr/tap/bezelbub). Frame a screenshot from a script, add a device frame to a screen recording, or export a transparent HEVC-with-alpha video with a VP9/WebM copy for Chrome and Firefox. We built it for shell scripts, CI, and AI agents. Jump to the CLI docs.
- As a Swift package with no UI,
BezelbubKit, if you want the framing engine inside your own tool.
Get Bezelbub on the App Store for Mac, iPhone, and iPad.
What you can do with it
- Let it find the device. Drop in a screenshot or video and you get the right bezel. We recognize iPhones and iPads by their exact resolution. For Macs, iMac, Studio Display, and Apple TV we recognize the capture size of each macOS display zoom setting, from "Larger Text" to "More Space", so you can take the capture at any zoom level. If we don't have a size on file, we fall back to matching by aspect ratio. When several models share a panel, you pick from all of them. Load another screenshot for the same device and your device and color choices stay put.
- Drag and drop on the Mac. Drop a screenshot or screen recording on the window or the Dock icon.
- Paste on the Mac. Copy a screenshot and press ⌘V, or use Edit ▸ Paste.
- Photos and the share sheet on iPhone and iPad. Import from Photos, or send an image to Bezelbub from any app's share sheet.
- Frame videos. Export MOV and MP4 screen recordings with the bezel on top, with the audio kept.
- Export transparent video. Save a framed recording with a fully transparent background as HEVC-with-alpha in a QuickTime
.mov, ready to lay over any web page or presentation.
- Fix rotation. Rotate a video that came in sideways. Option-click to go the other way.
- Pick the color. Every color Apple ships for each device.
- Set the export size. Change the width, the height, or the scale before saving. Images go up to 16,384 px and videos up to 7,680 px.
- Copy or save. Copy a framed image to the clipboard, save it as PNG, or export a framed video as MOV or MP4.
- Portrait or landscape for iPhone and iPad.
Devices
- iPhone: 14, 14 Plus, 14 Pro, 14 Pro Max, 15, 15 Plus, 15 Pro, 15 Pro Max, 16, 16 Plus, 16 Pro, 16 Pro Max, 17, 17 Pro, 17 Pro Max, Air, 18 Pro, 18 Pro Max
- iPhone Duo: three views, each its own device. Frame the inner display with the phone open (
iphoneduo), the outer display with the phone closed (iphoneduoouter), or the outer display with the phone open and seen from the back (iphoneduoouteropen), in portrait or landscape
- iPad: iPad, iPad (A16), iPad Air 11"/13" M2, iPad Air 11"/13" M4, iPad mini, iPad mini (A17 Pro), iPad Pro 11"/13" M4, iPad Pro 11"/13" M5
- Mac: MacBook Air 13", MacBook Air 13"/15" M5, MacBook Pro 14", MacBook Pro 16", MacBook Pro 14"/16" M5, MacBook Neo, iMac 24", iMac 24" M4, Studio Display (2026). Any display zoom setting works. The Studio Display bezel covers the XDR too, because Apple ships identical art for both
- Apple TV: Apple TV 4K, from 1080p or 4K screenshots
With bezelbub you can frame screenshots and screen recordings from a shell script, a CI pipeline, or an AI agent. There is no GUI and nothing ever prompts you. Every input is a flag with a sensible default, you can ask for JSON output, and when something goes wrong you get a distinct nonzero exit code plus a concrete suggestion on stderr (valid ids, matching devices, nearest screen sizes), so one failed call tells you how to fix the next one.
Install it with Homebrew:
brew install cwooddgr/tap/bezelbub
Quick start
bezelbub frame --input shot.png
bezelbub frame --input demo.mp4
bezelbub frame --input demo.mp4 --background transparent
bezelbub frame --input demo.mp4 --background transparent --webm
bezelbub devices [--json]
bezelbub devices --input shot.png
bezelbub frame --input shot.png --device iphone17pro \
--color "Cosmic Orange" \
--orientation landscape \
--background "#1D1D1F" \
--output-size 50% \
--output framed.png --json
frame is the default subcommand, so bezelbub --input shot.png works too.
How device detection works
Leave out --device and we work out the device from the input's pixel dimensions. For iPhones and iPads that means an exact match on screen resolution, within a pixel. For Macs, iMac, Studio Display, and Apple TV it means an exact match on capture size: every macOS display zoom setting captures at a known pixel size per model, so a 3420×2214 screenshot can only have come from a 15" MacBook Air, whatever zoom it was taken at. Sizes we don't have on file, such as external monitors or downscaled recordings, fall back to aspect-ratio matching. When you frame a display capture, we scale it to fit the bezel's screen.
Detection succeeds when exactly one device matches. If several models share the size, the error lists them so you can run again with --device <id>. If nothing matches, we suggest the nearest devices by aspect ratio. To check before framing anything, run bezelbub devices --input <path> or bezelbub devices --dimensions WxH.
Transparent video and WebM
Pass --background transparent with a video input and you get HEVC with an alpha channel in a QuickTime .mov instead of an MP4: a device-framed recording with a fully transparent background, ready to lay over anything. Safari and Apple's frameworks (AVFoundation, AppKit, UIKit) play HEVC-with-alpha. Chrome and Firefox don't decode it.
For those browsers, add --webm and you also get a VP9/WebM copy that keeps the alpha channel. To make it we render a temporary ProRes 4444 master and hand that to ffmpeg, which must be on your PATH. We deliberately don't hand ffmpeg the HEVC .mov: ffmpeg builds older than 8.0 can't decode HEVC's alpha layer and silently write an opaque WebM. Version 8 and later decode it fine, but the ProRes route works on any build. Serve both files, with the .mov first:
<video autoplay loop muted playsinline>
<source src="demo-framed.mov" type="video/quicktime" />
<source src="demo-framed.webm" type="video/webm" />
</video>
The order matters. Safari can play VP9/WebM but drops its alpha channel, so if you list the WebM first, Safari shows your transparency as solid black. With the .mov first, Safari takes the HEVC-alpha file, while Chrome and Firefox skip video/quicktime and fall through to the WebM.
If you pass --output for a transparent export, the path must end in .mov. The WebM lands beside it with a .webm extension.
Flags
bezelbub frame --input <path> [options]
bezelbub devices [--input <path> | --dimensions WxH] [--json]
Options for frame:
| Flag | What it does |
|---|
--input, -i | The screenshot (PNG, JPEG, HEIC) or video (.mov, .mp4, .m4v, chosen by extension). Required. |
--device, -d | A device id from bezelbub devices. Leave it out to detect from pixel size. |
--color, -c | A color name or id, case-insensitive. Defaults to the device's default color. |
--orientation | portrait, landscape, or auto (the default, taken from the input's shape). |
--background | A hex color (#RRGGBB or #RRGGBBAA) or transparent. Defaults to transparent for images and black for video. transparent on a video switches the output to HEVC-with-alpha .mov. |
--output-size | Scale the result, keeping the bezel's aspect: a width (1920), an exact WxH that matches the aspect, or a percentage (50%). Images go from 16 to 16,384 px, videos from 16 to 7,680 px. |
--output, -o | Where to write the result. Defaults to <input>-framed.png, .mp4, or .mov beside the input. |
--webm | Also write a VP9/WebM copy with alpha. Video with --background transparent only; needs ffmpeg on PATH. |
--json | Print a JSON result on stdout instead of a text summary. |
devices lists the whole catalog (ids, display names, colors, orientations, screen sizes, and each display device's known capture sizes), or narrows it to the devices that fit an --input file or a bare --dimensions value. Filtering always exits 0. An empty matches array is the signal that nothing fits, and nearest (by aspect ratio) fills in when that happens.
JSON output
frame --json prints one object:
{
"color" : "Cosmic Orange",
"device" : "iphone17pro",
"height" : 2760,
"kind" : "image",
"orientation" : "portrait",
"output" : "/path/shot-framed.png",
"width" : 1350
}
kind is "image" or "video". For video you also get "transparent": true|false and, when --webm ran, the "webm" output path. devices --json prints an array of {id, displayName, defaultColor, colors, landscapeOnly, hasPortraitBezel, screenWidth, screenHeight, captureSizes}. With --input or --dimensions it prints {width, height, matches, nearest} using the same device objects, and nearest is filled only when matches is empty.
Exit codes
Each failure type has its own code, so a script can branch without parsing stderr:
| Code | Meaning |
|---|
| 0 | Success |
| 1 | A flag value we couldn't parse, such as a malformed --background or --output-size |
| 2 | Unknown, ambiguous, or undetectable device. stderr lists the candidates. |
| 3 | Unknown color. stderr lists the device's valid colors. |
| 4 | We couldn't read the input image or video |
| 5 | Compositing or video export failed |
| 6 | We couldn't write the output |
| 7 | The --webm conversion failed because ffmpeg is missing from PATH or returned an error |
| 64 | Malformed arguments (the standard EX_USAGE) |
For AI agents
We built the CLI for non-interactive, programmatic use, by LLM agents (Claude Code, MCP tool wrappers, CI bots) as much as by people:
- Nothing prompts. Every input is a flag with a default, so a call either finishes or fails right away.
- Both subcommands take
--json and return the shapes shown above.
- Errors tell you how to fix them. stderr includes did-you-mean device and color ids, the devices that fit the input's pixel size, and the nearest sizes, so an agent can correct the next call without a human.
- Exit codes 2 through 7 name the failure type (table above), so an agent can branch without reading text.
- Pipes stay clean. We only print video-export progress to stderr when it's a TTY, so captured output stays parseable.
- A typical agent flow: run
bezelbub devices --input shot.png --json to check the match, then bezelbub frame --input shot.png --json and read output from the result.
This repo also includes a ready-made Claude Code skill at skills/bezelbub-cli/ that teaches an agent the whole workflow. To install it for all your projects, copy it into your user skills directory:
cp -R skills/bezelbub-cli ~/.claude/skills/
There is also an MCP server, @dgr_labs/bezelbub-mcp, that wraps the CLI as frame_image, frame_video, and list_devices tools.
Requirements
- macOS 14 or later, iOS 17 or later
- Xcode 16 or later
- XcodeGen
How it's put together
The framing engine lives in BezelbubKit, a Swift package with no UI (BezelbubKit/). It does one transformation, from a screenshot, a device id, and an orientation to a framed image, using Core Graphics only, so it runs fully offscreen with no SwiftUI, no app state, and no GUI session. Video framing lives in a sibling product, BezelbubVideoKit, built on AVFoundation, so still-image consumers like the Share Extension don't pull in the video pipeline. The macOS app, the iOS app, the Share Extension, and the bezelbub CLI are all thin clients of these packages. The bezel and mask assets ship inside BezelbubKit and resolve through Bundle.module.
Building it
We generate the apps with XcodeGen:
xcodegen generate
open Bezelbub.xcodeproj
Schemes:
- Bezelbub builds the macOS app
- Bezelbub-iOS builds the iOS app and the Share Extension
The engine and CLI build with SwiftPM:
cd BezelbubKit
swift build
swift test
License
Copyright 2026 DGR Labs, LLC. All rights reserved.