Build, align & render a real optical bench in Blender; drivable by an AI agent over MCP.
io.github.emircbngl/blender-optics-simulator MCP Server
This MCP server exposes a Blender-based optical workflow that lets you build, align, and render a real optical bench in Blender, while being drivable by an AI agent over MCP. The project is associated with ray-tracing, gaussian beam modeling, polarization, interferometer-related optics, and optical design/simulation.
🛠️ Key Features
Blender optics simulation
Optical bench build, alignment, and rendering
Ray tracing / beam tracing
Gaussian beam, polarization, interferometer support
Optical design and physics simulation
🚀 Use Cases
Simulating optical components and layouts in Blender
Generating rendered outputs from aligned bench configurations
Testing photonics/optics scenarios involving polarization and interferometry
An optical bench you lay out in Blender, trace with real optics, and can hand to an AI agent.
Place lasers, mirrors, lenses, waveplates, gratings, crystals and detectors in 3-D. A live engine
traces the beam through them — rays, Gaussian beams, polarization, dispersion — mounts everything on
real opto-mechanics, and renders it in Cycles. The whole optical state is readable and writable over
a localhost MCP bridge, so an agent works from measured geometry instead of guesses.
Sixteen seconds, rendered from a scene the add-on built. Full-quality MP4.
Install
Requires Blender 4.2 LTS or newer (4.2+ / 5.x).
One-click, keeps itself updated. Open the
install page and drag the
“⤓ Drag this into Blender to install” button onto an open Blender window. That installs the add-on
and subscribes you to updates in one gesture. Turn on Edit ▸ Preferences ▸ System ▸ Network ▸ Allow
Online Access first.
From a zip. Download optical_alignment_sim-<version>.zip from
Releases and use Edit ▸ Preferences
▸ Add-ons ▸ Install from Disk…. Updates then come from the add-on's own Updates panel.
Open the Optics tab in the 3-D viewport sidebar (press N).
Quick start
Setup ▸ Browse Examples… — pick Michelson to get a complete bench.
Simulate ▸ Trace — press Live. Move any part and the beam follows.
Setup ▸ Element — select an optic and change what it is: focal length, glass, coating,
wavelength. Expand More for the rest.
Place ▸ Mount & Adjustment — put it on a real mount and turn the knobs, with − / + steps.
Inspect ▸ Optical Report — read power, polarization, path length and alignment error per
detector; Align All walks the mounts until the beam lands where it should.
Headless, the same thing from Python:
python
import optics_api # inside Blender: blender -b --python your.py
optics_api.build_example("michelson") # a full bench in one call
optics_api.set_mount("MI_M_fixed", "KM100") # put a mirror on a kinematic mount
optics_api.set_dof("MI_M_fixed", "TIP", steps=40) # turn a knob: the beam walks off
optics_api.align_element("MI_M_fixed") # and back: 2.51 -> 0.0012 mradprint(optics_api.inspect_beam("MI_D")) # power, w(z), polarization, coherence
Traces a real beam. Ray paths plus Gaussian-beam propagation, Jones/Stokes polarization,
Fresnel losses, dispersion, nonlinear conversion, interference and wavefront error.
→ what is modelled, and what is not
35 element types, 26 one-click benches. Mirrors through OPAs, prisms, gratings, crystals,
spectrometers, adaptive optics. → element reference ·
full feature list
Mounts on real hardware. Kinematic mounts, posts, cage systems, lens tubes and rails, with
mechanical limits and collision checks. → hardware
Measures like a bench. Detector power and polarization, beam profiles, path length, group
delay and GDD, spectra, wavefront sensors.
→ dispersion, cylinders and spectra
Aligns itself. Influence-matrix solvers walk the mounts: re-centre a beam, null a tilt, close
an adaptive-optics loop.
Renders what you built. Cycles/EEVEE with detailed optomechanics, animation renders, and SVG
schematics. → how beams are drawn
A mirror knocked 2° out of alignment, then one align_element() call: pointing residual 7.02 → 0.0008 mrad. examples/agent_align.py reproduces it headlessly.
Drive it with an AI agent
The add-on exposes its full state as JSON over a localhost bridge and ships an MCP server, so an
agent can read the bench and act on it:
text
get_state() → every element's pose, ports, mount limits, beam path, detector readings
↓ decide
set_param() · place_relative() · set_dof() · align_element() · ao_close_loop() · render()
↓ the beam re-traces
get_state() → read the result, not a guess
Every push runs the physics: 341 textbook checks (Malus, Fresnel, Snell, the grating equation,
Gaussian ABCD, Zernike orthonormality, energy conservation) plus a 618-check regression suite on both
Blender 4.2 and 5.x. The core formulas were also verified against an external symbolic and numerical
oracle; where that has not been done, the code and the docs say so. Every run builds the same benches
in millimetre and metre scenes and requires the readouts to agree.
What is not claimed matters as much: this is a chief-ray engine with wave-optics overlays, not a
full-wave solver. Thin elements carry no thickness, a grating has no blaze-efficiency model, and
anything phenomenological says so where you read it. Model limits are written next to each feature.
A machine-readable CITATION.cff is included, so GitHub shows a Cite this
repository button with ready-to-paste APA / BibTeX.
bibtex
@software{cobanoglu_blender_optics_simulator,
author = {Çobanoğlu, Muhammet Emir},
title = {Blender Optics Simulator},
year = {2026},
version = {0.31.0},
doi = {10.5281/zenodo.20778997},
license = {GPL-3.0-or-later},
url = {https://github.com/emircbngl/blender-optics-simulator}
}
The DOI above is the concept DOI and always resolves to the latest version; each release also mints
its own version DOI (listed in CITATION.cff).
License & credits
GPL-3.0-or-later — see LICENSE. Vendor CAD and meshes are not included and remain the
property of their owners; this project ships original metadata, procedural geometry and tooling.
Contributors
Tengfei Ma — ShanghaiTech University ·
ORCID 0009-0008-4556-4682 ·
@Harca-Yita. Reports from a working optical bench in
#1 drove wavelength-true beam
colours and the shutter, the unit-scale work, shaped apertures, reflection at the coated mirror
face, the Porro prism and polished mirror substrates, the OPA and group-delay work, and the
groove-oriented grating, cylindrical lens and spectrum detector.
Built in the spirit of Bigweld's maxim from Robots (2005) — "See a need, fill a need."
Install
Configuration
Environment variables
OPTICS_BRIDGE_PORTdefault 9765
TCP port of the add-on's localhost bridge inside Blender (Optics > Simulation > Start MCP Bridge).