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Funplay Godot MCP

Official

by FunplayAI Β· GDScript

stdio bridge for the local Godot Editor MCP server from FunplayAI/funplay-godot-mcp.

io.github.FunplayAI/funplay-godot-mcp β€” Model Context Protocol (MCP) Server

This MCP server provides a stdio bridge for the local Godot Editor MCP server from FunplayAI/funplay-godot-mcp. It is identified as an MCP server and is meant for integration with the Model Context Protocol in a local Godot editor environment.

πŸ› οΈ Key Features

  • Stdio bridge to the local Godot Editor MCP server
  • MCP-compatible (as stated in the readme excerpt)
  • Targets Godot Editor usage (editor-only positioning in the excerpt)

πŸš€ Use Cases

  • Connect MCP tooling to the local Godot Editor
  • Support LLM-assisted workflows for Godot/gdscript projects

⚑ Developer Benefits

  • Simple local communication via stdio
  • Aligns editor integrations with MCP concepts and tooling categories (godot-editor, godot-plugin, mcp-server)

⚠️ Limitations

  • Described as Editor only (platform shown as β€œEditor Only” in the excerpt)
  • Limited scope details available beyond the stdio bridge description

Topics

aiai-toolsclaude-codecodexcsharpcursorgame-developmentgdscriptgithub-copilotgodotgodot-editorgodot-enginegodot-pluginllmmcpmcp-servermodel-context-protocolwindsurf