| asset_list | read-only | List the asset paths an icon or model object field can actually be set to, from the map's own imported files and from the base game. |
| audit_ability | read-only | Tells you, per ability, PASS or the exact broken link across a placed hero's whole runtime chain, far deeper than audit_hero, which only proves a cast... |
| audit_fidelity | read-only | Tells you whether a ported object's data came across faithfully, by comparing it and its whole custom-object dependency closure between the SOURCE map it... |
| audit_hero | read-only | Tells you whether a placed hero's abilities are actually wired up in the map's script, not merely present as object data. |
| audit_map | read-only | Behavioural audit of a map's object data, read-only. |
| audit_readiness | read-only | Tells you whether a placed hero's script would actually RUN correctly, not just fire, the gap audit_hero cannot see since it only proves a cast reaches a... |
| bundle_unit | read-only | Resolve everything a unit depends on, the porting preview. |
| camera_add | writes | Add a camera at a target position and save the edited map to out_path. |
| camera_list | read-only | List the map's cameras (war3map.w3c). |
| camera_remove | writes | Remove a camera and save the edited map to out_path. |
| camera_set | writes | Set a field on a camera and save the edited map to out_path. |
| deprotect_map | read-only | Recover the file names a protected map stripped. |
| diff | read-only | Compare two maps and report which internal files were added, removed or changed. |
| editor_catalog_get | read-only | Show one World Editor catalog's entries, each with its stored key (the token a map file actually carries), its resolved display name and every payload field. |
| editor_catalog_list | read-only | List the World Editor's catalog names from UI\WorldEditData.txt with entry counts (TileSets, SkyModels, LoadingScreens, SoundChannels, MapSizes, the brush... |
| file_get_text | read-only | Read one internal file decoded as UTF-8, with any leading BOM stripped. |
| file_list | read-only | List the archive's internal entries with their CURRENT size, which reflects a pending replacement rather than the stale original. |
| file_set | writes | Replace an internal file's bytes verbatim from a disk file and save the edited map to out_path. |
| force_list | read-only | List the map's forces/teams (war3map.w3i). |
| force_set_flags | writes | Set a force's alliance/sharing flags and save the edited map to out_path. |
| hero_install | writes | Install a hero definition into a map and save the result to out_path. |
| hero_lint | read-only | Validate a hero definition folder before installing it. |
| hero_roster | read-only | List the playable heroes a map registers, with each hero's rawcode, display name, the string tags from its registration call (typically a role and a... |
| imports_list | read-only | List the map's import table (war3map.imp) against what the archive actually holds, so a table entry with no file behind it and a file absent from the table... |
| lint | read-only | Pre-flight the map. |
| list_files | read-only | List the map archive's internal files, each with its name (null = unnamed/protected entry), size in bytes, whether wc3ctl knows/parses the format, and for... |
| map_info | read-only | Show a Warcraft III map's metadata. |
| map_info_get | read-only | Read the map's editable scenario fields (war3map.w3i). |
| map_info_set | writes | Set a scenario field and save the edited map to out_path. |
| new_map | writes | Create a blank, World-Editor-openable map (.w3x) at out_path. |
| object_field_options | read-only | The legal values for one object-data field, taken from what the base game data actually uses for it. |
| object_form | read-only | Get an object as an editable FORM rather than a flat field dump. |
| object_get | read-only | Get an object's merged fields (base game data overlaid by the map's deltas), each labeled 'base' or 'map', with field names resolved. |
| object_list | read-only | List the map's custom/modified objects of one Object Editor kind. |
| object_new | writes | Create a new custom object derived from a base rawcode (a fresh unused rawcode is allocated) and save the edited map to out_path. |
| object_set | writes | Set a field on an object of one Object Editor kind and save the edited map to out_path (only that kind's war3map.* file is re-serialized). |
| palette_doodad | read-only | List the doodad types placeable on a map, the palette to consult before place_doodad. |
| pathing_paint | writes | Paint pathing bits over a circular or square brush and save the edited map to out_path. |
| place_doodad | writes | Place a doodad instance at (x, y) on the map's doodad layer (war3map.doo) and save the edited map to out_path. |
| place_item | writes | Place a preplaced item of the given type at world (x, y) and save the edited map to out_path. |
| place_region | writes | Define a rectangular region on the map's region layer (war3map.w3r) and save the edited map to out_path. |
| place_start_location | writes | Place or move a player's start location at world (x, y) and save the edited map to out_path. |
| place_unit | writes | Place a unit of the given type, owned by a player, at world (x, y) and save the edited map to out_path. |
| placed_doodad_get | read-only | Show one placed doodad's full state by creation number. |
| placed_doodad_remove | writes | Remove a doodad already placed on the map and save the edited copy to out_path. |
| placed_doodad_set | writes | Set one field on a doodad already placed on the map and save the edited copy to out_path. |
| placed_doodads_list | read-only | List every doodad and destructable already PLACED on the map (war3map.doo), each with the creation number needed to edit or remove it, plus its type... |
| placed_unit_get | read-only | Show one placed unit's full state by creation number. |
| placed_unit_remove | writes | Remove a unit already placed on the map and save the edited copy to out_path. |
| placed_unit_set | writes | Set one field on a unit already placed on the map and save the edited copy to out_path. |
| placed_units_list | read-only | List every unit already PLACED on the map (war3mapUnits.doo), each with the creation number needed to edit or remove it, plus its type rawcode, owner,... |
| player_list | read-only | List the map's player slots (war3map.w3i). |
| player_set_force | writes | Move a player into a force (team) and save the edited map to out_path. |
| port_unit | writes | Port a unit (its custom-object closure + imported assets + strings, and best-effort its JASS trigger closure) from a source map into a target map,... |
| region_list | read-only | List the map's rectangular regions (war3map.w3r), each with its creation number, name, and bounds. |
| region_remove | writes | Remove a region by name and save the edited map to out_path. |
| render_model | writes | Render an object's model (map-imported .mdx/.mdl) to a PNG written at out_path. |
| repair_generated | writes | Repair a map that wc3ctl itself generated, whose preplaced-hero helper block is too narrow for the heroes installed into it, and save the repaired map to... |
| replay_summary | read-only | Read recorded games (.w3g) and report each one's map, length, players, and how and when every player left. |
| roundtrip | read-only | Verify the map survives a load and save byte for byte. |
| script_functions | read-only | List every function declared in the map's compiled script, with where it starts and ends. |
| script_leaks | read-only | Find handle leaks in a map's war3map.j (locations, groups, forces, effects, timers, text tags, lightning and triggers created and never destroyed), each... |
| script_references | read-only | Find every use of a name in the map's compiled script. |
| search | read-only | Search the map's contents for a string, ignoring case. |
| sound_add | writes | Add a new sound definition (keyed by name) to the map's sound catalog and save the edited map to out_path. |
| sound_list | read-only | List the map's sound catalog (war3map.w3s). |
| sound_remove | writes | Remove a sound definition from the map's sound catalog and save the edited map to out_path. |
| sound_set | writes | Set a field on a sound definition and save the edited map to out_path. |
| strings_list | read-only | List the map's string table (war3map.wts). |
| terrain_blight | writes | Set or clear the blight (corrupted ground) flag over a brush, saving the edited map to out_path. |
| terrain_cliff | writes | Raise/lower/set the cliff (stepped-terrain) level over a brush, saving the edited map to out_path. |
| terrain_corner_get | read-only | Show one terrain corner's full state. |
| terrain_corner_set | writes | Set one field on ONE terrain corner and save the edited copy to out_path. |
| terrain_deform | writes | Raise/lower/set/flatten/smooth ground height over a circular or square brush, saving the edited map to out_path. |
| terrain_fill | writes | Apply a terrain tool over an inclusive RECTANGLE of corners and save the edited map to out_path, instead of one brush dab at a time. |
| terrain_info | read-only | The terrain grid's extents in corners, plus the map's ground and cliff tile lists. |
| terrain_paint | writes | Paint a ground texture over a brush, saving the edited map to out_path. |
| terrain_ramp | writes | Toggle the ramp (sloped cliff transition) flag over a brush, saving the edited map to out_path. |
| terrain_stats | read-only | Summarize a map's terrain (war3map.w3e). |
| terrain_water | writes | Set/raise/lower/remove water over a brush, saving the edited map to out_path. |
| trigger_add | writes | Add a trigger to a category in the map's GUI trigger tree and save the edited map to out_path. |
| trigger_add_category | writes | Add a category to the map's GUI trigger tree and save the edited map to out_path. |
| trigger_add_eca | writes | Add an event, condition or action to a GUI trigger and save the edited map to out_path. |
| trigger_catalog_describe | read-only | Show full detail for one GUI-trigger function by name (e.g. |
| trigger_catalog_list | read-only | List GUI-trigger functions from the World-Editor catalog (UI\TriggerData.txt), optionally filtered by kind and/or a name/display-name search. |
| trigger_recover_from_script | writes | Rebuild a browsable GUI trigger tree (war3map.wtg) for a map that has NONE, by decompiling the compiled script the game runs, and save the result to out_path. |
| trigger_remove | writes | Remove a trigger item (a category, a trigger or a comment) from the GUI trigger tree and save the edited map to out_path. |
| trigger_remove_eca | writes | Remove one event, condition or action from a GUI trigger by its zero-based position, and save the edited map to out_path. |
| trigger_rename | writes | Rename a trigger item (a category, a trigger or a deleted stub) in the GUI trigger tree and save the edited map to out_path. |
| trigger_set_eca_enabled | writes | Enable or disable ONE event, condition or action within a trigger, the World Editor's per-line toggle rather than the whole-trigger one, and save the edited... |
| trigger_set_enabled | writes | Enable or disable a GUI trigger and save the edited map to out_path. |
| trigger_set_initially_on | writes | Set whether a GUI trigger starts switched on, and save the edited map to out_path. |
| trigger_set_run_on_map_init | writes | Set whether a GUI trigger runs on map initialization, and save the edited map to out_path. |
| triggers_read | read-only | Read the map's GUI trigger tree (war3map.wtg) plus the custom-text bodies (war3map.wct) and the script language. |
| uabi_profile | read-only | Measure unit ability lists (uabi) across many maps at once, one row per map. |
| unit_abilities | read-only | Every ability a unit has, each tagged with where it comes from. |
| validate | read-only | Check the map for structural problems. |