scorezilla-mcp

Official Model Context Protocol (MCP) server for Scorezilla — the easiest way to add a leaderboard to your game. Connect this server to your AI coding assistant (Claude Code, Cursor, Continue.dev, …) and ship a working leaderboard without leaving your editor.
What you can ask the AI to do
- "Add a leaderboard to my game" → it bootstraps a game + board and pastes ready-to-run TypeScript SDK code into your project
- "What did my last test score rank?" → it reads your live leaderboard
- "List my games" / "show me the boards on X" → it inspects what you already have
Eleven tools total — five read-only, and six that write: four that create resources (bootstrap_leaderboard, create_game, create_board, mint_key) plus two that update config (update_board_config — score bounds + retention, e.g. an anti-cheat maxScore; update_game_config — the browser-submit origin allowlist).
Status — v0.3.0. Published on the @latest dist-tag. 0.3.0 adds three create-only write tools — create_game, create_board, mint_key — so an agent can provision against an existing game (add boards, mint keys, create more games), not just bootstrap a brand-new one. 0.2.0 added the integration-axis arguments (identity strategy, OAuth provider, hosting/anti-cheat pattern, server language) to bootstrap_leaderboard + get_sdk_snippet. Destructive ops (edit/delete, key revocation) remain dashboard-only by design.
1. Get a token
Sign in at dashboard.scorezilla.dev, open MCP tokens, click Create token. Copy the mcp_live_* value once — it's not shown again.
2. Add the server to your AI coding assistant
Claude Code — edit ~/.claude/settings.json:
{
"mcpServers": {
"scorezilla": {
"command": "npx",
"args": ["-y", "@scorezilla/mcp"],
"env": {
"SCOREZILLA_TOKEN": "mcp_live_…"
}
}
}
}
🔒 Keep ~/.claude/settings.json private. The token is stored in plaintext in that file. Make sure it's not committed to git (it's usually in your .gitignore), not synced to a public dotfiles repo, and not backed up to a shared location. On macOS/Linux: chmod 600 ~/.claude/settings.json so only your user can read it. If a token leaks, revoke it at dashboard.scorezilla.dev/account/tokens.
Cursor — open Settings → Features → MCP → Add new MCP server, then use the same command + args + env shape.
Anything else MCP-compatible — point your client at npx -y @scorezilla/mcp with SCOREZILLA_TOKEN set in the environment.
3. Ask away
In Claude Code or Cursor: "Add a Scorezilla leaderboard to this game."
| Tool | What it does |
|---|
list_games | Lists your games. Use this first to orient. |
list_boards | Lists leaderboards under a game. |
get_keys | Returns the public key (safe to embed) and the secret-key prefix. The full secret never leaves the dashboard. |
get_board_top_n | Returns the top entries on a board. The "is my integration working?" tool. |
get_sdk_snippet | Returns ready-to-paste integration code for a board. Optional axis args tailor it: anonymous/OAuth identity, client-only vs. server-validated anti-cheat, and the server language (TS/Python/Go/C#). |
bootstrap_leaderboard | Creates a new game + first board in one call, then returns the widget embed + SDK snippet + a plain-English recommendation. Same optional axis args (anti-cheat, OAuth, server language). The 90-second-demo path. |
create_game | Creates a new (empty) game. Use when a game already exists (so bootstrap_leaderboard would conflict) or you want another. |
create_board | Adds a leaderboard board to an existing game (by gameId), with full options (sortDir, scoreKind, retention, bounds). |
mint_key | Mints a fresh public/secret key pair for an existing game. The secret is shown once. |
Flags
scorezilla-mcp [--read-only] [--base-url=<url>] [--version] [--help]
--read-only — refuse to register the write tools (bootstrap_leaderboard, create_game, create_board, mint_key, update_board_config, update_game_config). Use this on shared/CI configs to guarantee the AI can't create or change resources.
--base-url=<url> — override the API origin. Defaults to https://api.scorezilla.dev. Useful for self-hosted or staging environments.
Env vars
SCOREZILLA_TOKEN — required. Bearer token issued at dashboard.scorezilla.dev/account/tokens.
SCOREZILLA_BASE_URL — same as --base-url, but via env. CLI flag wins if both are set.
SCOREZILLA_BETA_TOKEN — pre-public closed-beta only. When set, sent as the X-MCP-Beta header on every API call to unlock the MCP namespace before the public switch is flipped. You'll only need this if a Scorezilla team member gave you a beta token; ignore otherwise.
Tokens: how they work
- Tokens are scoped to the developer who issued them and see every game associated with their account.
- The MCP server never returns the secret-key plaintext for a game — for that, copy from the dashboard.
- Revoke a token any time at dashboard.scorezilla.dev/account/tokens. Revocations propagate within a few seconds.
- Tokens are bearer credentials: anyone with the value can call the API on your behalf. Don't commit them to source; don't paste them into shared chats. Keep them in
env blocks, password managers, or secret stores.
Runtime requirements
- Node ≥ 20
- A network path to
https://api.scorezilla.dev
Releasing
Releases are CI-driven and require an approval click in the npm-publish GitHub Environment. The full flow:
- Author a changeset locally:
pnpm changeset — describes what changed and the bump type. Commit the file under .changeset/.
- Merge to main.
.github/workflows/release.yml runs and opens a "chore(release): version @scorezilla/mcp" PR that bumps package.json, syncs server.json (the MCP Registry manifest) via scripts/sync-server-json-version.mjs, and updates CHANGELOG.md.
- Merge the version PR. The same workflow then publishes:
- npm tarball with
--provenance (verifiable build attestation via GH OIDC + sigstore)
- MCP Registry record via
mcp-publisher login github-oidc → mcp-publisher publish
- Post-publish smoke test that installs the published tarball and runs the binary
- Pre-flight guards that run before publish: typecheck, test, build, bin smoke (
node dist/index.js --version), and release:check (asserts package.json and server.json versions agree).
Manual publishes from a developer terminal still work (bash scripts/publish.sh) but aren't the path CI takes — they skip provenance and approval gates. Use only for one-off recovery.
Issues / feedback
GitHub Issues.
License
MIT.