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KitWright Unity MCP

Official

by kitwright Β· C#

Unity Editor MCP server: execute_code, screenshots, input simulation, play mode automation.

io.github.kitwright/unity-mcp (Unity Editor MCP Server)

The io.github.kitwright/unity-mcp server integrates with the Unity Editor via the Model Context Protocol (MCP). It exposes tools for Unity-side automation, including executing code, generating screenshots, simulating input, and controlling play mode workflows.

πŸ› οΈ Key Features

  • execute_code
  • screenshots
  • input simulation
  • play mode automation

πŸš€ Use Cases

  • Running code inside the Unity Editor
  • Capturing screenshots from the editor or runtime context
  • Testing behaviors that require simulated user input
  • Automating play mode sequences

⚑ Developer Benefits

  • Centralizes Unity Editor automation through MCP tools
  • Supports common editor tasks: code execution, capture, and input-driven interactions

⚠️ Limitations

  • Limited details available in the provided data beyond the named tools and their purposes

Topics

aiai-integrationanthropicclaudecopilotcursorgame-developmentgamedevgeminimcpmcp-servermcp-toolsmodel-context-protocolopenaiunityunity3d