3D Visualizer — Python, CLI and MCP
Inspect point clouds, meshes and calibrated depth data in Python, notebooks or
an AI conversation. The package is 3d-visualizer, the Python import is
viz3d, and the CLI is 3d-visualizer. Python 3.10+ is required.
This checkout targets the next release. The public 0.4.2 package still uses the
older import. For the new interface before publication, build the viewer and
install ./packages/python with the extras you need.
Agent installation
These examples target 0.5.0.dev0. Development versions must be installed
from this checkout until published; do not assume an unreleased version exists on PyPI.
For agents, use uv tool install or uvx; uv add is for using the library
inside a Python project. Headless mode also needs Chromium installed once.
uv tool install "3d-visualizer[mcp,headless]==0.5.0.dev0"
uvx --from "3d-visualizer[headless]==0.5.0.dev0" playwright install chromium
3d-visualizer doctor --check-headless
Client configuration (replace the data directory):
{
"mcpServers": {
"3d-visualizer": {
"command": "uvx",
"args": [
"--from",
"3d-visualizer[mcp,headless]==0.5.0.dev0",
"3d-visualizer-mcp",
"--root",
"/absolute/path/to/data"
]
}
}
}
Install in VS Code
The VS Code link uses the current workspace as the allowed data root.
claude mcp add --transport stdio 3d-visualizer -- uvx --from "3d-visualizer[mcp,headless]==0.5.0.dev0" 3d-visualizer-mcp --root /absolute/path/to/data
The default --tools core exposes eight everyday tools. Use --tools full
for depth conversion, selections, animation, alignment and export.
--renderer auto uses an advertised MCP Apps host, otherwise offscreen
Chromium. Use --renderer inline to require a widget or explicit browser;
use --renderer headless for unattended work.
Unattended Python rendering
With the headless extra and Chromium installed:
from pathlib import Path
from viz3d import show
with show("scan.ply", headless=True) as view:
state = view.inspect(detail="full")
Path("preview.png").write_bytes(view.capture())
This uses offscreen Chromium and the shared renderer. It requires no notebook,
chat widget or visible browser window. Inspect and capture raise on renderer
failure instead of returning a placeholder success.
Install with uv (recommended)
Install uv, then
choose:
uv add 3d-visualizer
uv add "3d-visualizer[notebook]"
uv pip install 3d-visualizer
uv tool install 3d-visualizer
uvx --from 3d-visualizer 3d-visualizer scan.ply
The Python import is from viz3d import show. Tool installation does not add
the library to a Python project or notebook kernel; use uv add or
uv pip install in that environment. No Node.js build is needed for PyPI
installs.
For local Jupyter, run uv run --with jupyter jupyter lab from your project and
select its Python kernel. Keep that kernel alive while using the viewer.
Developing from source
From the repository root, build the bundled engine with Node 24:
npm ci
npm run build:python-viewer
uv tool install ./packages/python
uv add /absolute/path/to/checkout/packages/python
See
publishing setup
for releases.
Alternative: install with pip from this repository
After building the browser assets above:
python3 -m venv packages/python/.venv
packages/python/.venv/bin/python -m pip install ./packages/python
packages/python/.venv/bin/3d-visualizer engine/examples/example-point-cloud.ply
On Windows, replace the environment's bin/ paths with Scripts/, e.g.
packages\python\.venv\Scripts\python.exe, 3d-visualizer.exe, or
jupyter.exe. After activating the environment, the command is simply:
3d-visualizer scan.ply mesh.stl
3d-visualizer --no-browser scan.ply
python -m viz3d scan.ply
The command prints a local URL and keeps running until Ctrl+C. --no-browser
allows an agent or another application to open that URL itself. It does not
render an image or report successful browser rendering to the caller.
Python
from viz3d import show
viewer = show("scan.ply", "mesh.stl")
print(viewer.url)
viewer.close()
from viz3d import show
points = [[0, 0, 0], [1, 0, 0], [0, 1, 0]]
colors = [[255, 0, 0], [0, 255, 0], [0, 0, 255]]
with show(points, colors=colors) as viewer:
print(viewer.url)
try:
viewer.wait()
except KeyboardInterrupt:
pass
Coordinates must be finite float32-compatible numbers. Optional colors must
match the point count and contain integer RGB values in 0..255. Point arrays are
serialized to a temporary binary PLY, decoded by the existing engine, and
removed when the session closes. This first implementation serializes arrays row
by row; it is not a zero-copy transport for very large arrays.
NumPy and PyTorch
Pass arrays and tensors directly, including RGB colors:
import numpy as np
from viz3d import show
viewer = show(np.random.default_rng(0).normal(size=(1000, 3)))
import torch
from viz3d import show
device = "cuda" if torch.cuda.is_available() else (
"mps" if torch.backends.mps.is_available() else "cpu"
)
points = torch.randn(1000, 3, device=device, requires_grad=True)
rgb = torch.randint(0, 256, (1000, 3), device=device, dtype=torch.uint8)
viewer = show(points, colors=rgb)
- NumPy arrays can be transposed, sliced, read-only, or non-contiguous.
- PyTorch inputs can be CPU or GPU tensors, detached or attached to autograd.
Both coordinates and colors are handled independently, so mixing devices or
NumPy/PyTorch inputs works. Float16 and bfloat16 tensors are supported.
- Visualization detaches internally, transfers to CPU, and serializes a
snapshot. The original device, values,
requires_grad, and autograd graph are
unchanged. GPU-to-CPU transfer synchronizes; avoid calling this every training
step.
- PyTorch conversion does not depend on NumPy. CPU rows are converted in bounded
chunks rather than performing a GPU scalar read for every coordinate.
- Inputs must be real, dense
(N, 3) data. For (B, N, 3) batches, use
show(batch[0]); batches are deliberately not flattened automatically.
Sparse, quantized, complex, nested, and data-free meta tensors are rejected
with an error. RGB retains the integer-valued 0..255 convention, including
floating-point tensors; normalized RGB can be passed as (rgb * 255).round().
Training previews
All updates reuse the same browser tab/inline view and preserve its camera. The
viewer receives change notifications and loads the newest revision; intermediate
revisions can be skipped. Publish at a useful training interval, not every
forward pass. Serialization and GPU transfer are synchronous. Updates replace
the scene; manual files added to that scene are also replaced on the next
update.
viewer = show(initial_points)
if step % 100 == 0:
viewer.update(prediction[0], target=target[0], step=step)
Prediction is orange and target cyan. Supply colors= to override prediction
RGB. Targets may have a different number of points. This is a geometric overlay,
not a computed nearest-neighbor error metric. Visibility can be toggled in the
standard file panel. Use Pause updates to inspect one revision and Fit
scene to reset the framing explicitly.
Batch and augmentation inspection
from viz3d import show_batch
viewer = show_batch(batch, target=target_batch)
viewer.update_batch(next_batch, target=next_targets, step=step)
viewer = show_batch([original, augmented], labels=["Original", "Augmented"])
The sample selector switches batches in one scene and retains the camera.
Colors, targets, and vectors (when supplied) must match the batch size. Batch
snapshots serialize every sample; select a small inspection subset for large
training batches. Only the chosen sample is loaded by the browser.
Gradient and displacement arrows
viewer.update(
points,
vectors=points.grad,
vector_scale=-learning_rate,
max_vectors=256,
step=step,
)
Arrows are anchored at the corresponding input points. Negative learning-rate
scaling shows a plain gradient-descent direction; it is not an exact Adam or
momentum optimizer step. To inspect the actual update, pass measured coordinate
displacements instead. Nonzero arrows are magenta. Up to max_vectors evenly
spaced vectors are displayed (default 256, maximum 2000). All supplied vector
rows are validated; no autograd hooks or gradient computation are installed by
this operation.
Layer inspection with a removable forward hook
viewer = show(initial_points)
with viewer.inspect_layer(model, select=lambda output: output[0], every=100):
train(model)
For dictionary outputs use a selector such as
lambda output: output["points"][0]. The selector must return (N, 3)
coordinates, not arbitrary feature channels. The hook captures the first forward
call and then every every calls. It returns None, preserving the model's
output. A visualization error disables the hook, emits a warning and is
accessible as inspection.error; it does not invalidate training. The context
manager removes the hook, while the caller owns the viewer session's lifetime.
inspection.close() also removes it explicitly.
Run viewer updates in the main process, on one rank in distributed training, and
outside compiled model code. GPU-to-CPU transfer introduces synchronization.
PyTorch forward hooks.
The server binds only to 127.0.0.1, uses a random session URL, and serves only
the explicitly supplied files and bundled viewer assets. Source files remain on
your machine; the package does not upload them. Keep file paths available for
the life of the session. Do not share the session URL with untrusted code.
Inline Jupyter notebooks
In a local Jupyter notebook, return the viewer as the last expression in a
cell. Browser auto-opening is disabled when a notebook kernel is detected:
viewer = show(points)
viewer
Or display explicitly, using the notebook extra:
viewer.display(height=480, ui="collapsed")
Settings are collapsed by default. A compact toolbar keeps Settings, Fit
scene, Pause updates, and the batch selector accessible. Choose
ui="full" to show settings immediately or ui="none" for a presentation-only
canvas with mouse controls. In UI-free mode, batch selection is unavailable;
choose the sample in Python before displaying it.
viewer.update(...) updates every open view, including notebook output. Keep
the kernel running, call viewer.close() when done, and do not call
viewer.wait() in a cell. Notebook output contains a live local iframe, not an
offline saved scene. Reopen the session after restarting the kernel.
This initial inline transport requires the browser and kernel on the same
machine and a notebook host that permits local iframes. Remote Jupyter, Colab,
and notebook environments that block local iframe URLs need a widget/proxy
transport; they are not supported by this transport yet.
For a mature widget-based alternative, K3D supports
notebook point clouds and other 3D primitives.
Rerun is worth
considering for recorded, time-based diagnostics. This package embeds the
existing 3D viewer to retain its file formats and interaction controls.
Current scope
- Supported inputs: PLY, XYZ, XYZN, XYZRGB, PCD, PTS, OBJ, STL, OFF, GLB,
LAS/LAZ, E57, SPZ, SPLAT, KSPLAT, and SOG.
- Multiple files appear together in one scene.
- OBJ input currently provides geometry; automatic sidecar material/texture
resolution and external-resource glTF are outside this preview.
- No separate image-viewer integration or desktop launch integration yet. The
shared 3D viewer retains its existing manual controls and depth-conversion
features.
Build a distributable wheel
npm run build:python-viewer
packages/python/.venv/bin/python -m pip wheel --no-deps ./packages/python --wheel-dir /tmp/3d-visualizer-wheels
The wheel includes the browser engine and its assets. Install that wheel on
another machine with python -m pip install /path/to/the.whl; no Node.js or
Tauri installation is necessary there. Build assets before packaging.
Verify
npm run test:python-viewer
packages/python/.venv/bin/python -m pip install numpy torch
packages/python/.venv/bin/python -m unittest discover -s packages/python/tests -v
cd engine
npx playwright test local-session.spec.ts --reporter=line
The browser test requires npm run build:python-viewer and the existing engine
test server assets in engine/dist (npm run build --workspace=engine). Array
tests skip optional libraries and GPU backends that are unavailable.
MCP is supported: agents can open and update 3D scenes, control the camera,
and inspect rendered screenshots. See the
MCP setup guide.