Agent♥︎Age
Catalog

Loomle MCP for Unreal

Official

by loomle · C++

Structured, verifiable Unreal Engine editing for AI agents.

Loomle MCP Server (io.github.loomle/loomle)

Loomle is an agent-native Unreal Engine integration that reads and changes complex editor objects through SAL (Structured Agent Language). It converts Blueprint graphs, Widget trees, Class reflection, Assets, and other non-text UE state into compact, ordered text so agents and developers can read, copy, discuss, and patch it.

🛠️ Key Features

  • Structured Agent Language (SAL) for Unreal Engine editor state
  • Faithful representation of UE semantics (native paths, types, field names, values)
  • Preserves palette actions and compiler diagnostics
  • Supports reading and changing non-text UE state

🚀 Use Cases

  • Verifiable Unreal Engine editing by AI agents
  • Agent workflows that need text-based search, review, and patching of editor objects
  • Editing or updating Blueprint graphs, Widget trees, reflected classes, and Assets

⚡ Developer Benefits

  • Maintains native UE editor semantics instead of mapping to a parallel JSON model
  • Produces compact, ordered text suitable for agents and human review

⚠️ Limitations

  • Positioned specifically as a Structured Agent Language (SAL) integration for Unreal Engine editor objects

Topics

aiai-agentue5ue5-pluginunrealunreal-engine-5ai-agentsblueprintdeveloper-toolsmaterial-editormcppcgumgunreal-engine