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Aseprite Live

Official

by oaktreegames Β· Python

Unity-first MCP for live Aseprite: Unity export, art-QA, iso tools, resources + prompts

A Unity-first MCP for live Aseprite integration. It enables Unity export, art QA, iso tooling, resources, and prompts for model-context-driven workflows. Grounded in MCP, it focuses on live, single-edit undo per action within the Aseprite editor.

πŸ› οΈ Key Features

  • Unity-first MCP workflow for live Aseprite
  • Live drawing in Aseprite with per-edit undo
  • Art QA tooling and iso-related utilities
  • Resources and prompts curated for game-dev use
  • MCP-compliant model-context handling and prompts

πŸš€ Use Cases

  • Real-time AI-assisted pixel art in Aseprite
  • Integrated Unity export pipelines
  • Isometric art pipelines with quality checks
  • Prompt-driven workflows for asset pipelines

⚑ Developer Benefits

  • Clear MCP protocol alignment and extensible prompts
  • Open-source tooling with MCP tools, resources, and prompts
  • Python-based runtime requirements and compatibility notes

⚠️ Limitations

  • Source data indicates MCP v2025–11–25 scope; verify environment compatibility
  • Limited excerpt; consult readme for full setup and usage details

Topics

ai-toolsasepriteclaudegame-developmentgamedevisometricmcpmodel-context-protocolpixel-artunity
Aseprite Live - agentage MCP Catalog