Local tools for planning and validating focused browser-game prototypes.
MCP Server: io.github.opengameapp/browser-game
The io.github.opengameapp/browser-game MCP server provides local tools for planning and validating focused browser-game prototypes. It is intended to support workflows around defining prototype scope, checking assumptions, and validating that early browser-game plans hold up during development.
๐ ๏ธ Key Features
Local tools for planning focused browser-game prototypes
Tools for validating prototype ideas
๐ Use Cases
Planning a focused browser-game prototype
Validating whether a browser-game concept works as designed
โก Developer Benefits
Keeps prototype planning and validation tasks local
Supports rapid iteration on browser-game prototype direction
โ ๏ธ Limitations
No additional capabilities, tool count, or specific implementation details are provided beyond planning and validation for focused browser-game prototypes.
Click the poster to play the live demo, or watch the video preview.
This repository is intentionally small. It contains public showcase material only: playable static HTML examples, prompts, and links to the matching OpenGame pages. It does not contain OpenGame production runtime code, deployment configuration, credentials, user data, billing data, or analytics exports.
The mcp/ directory contains independently installable Model Context
Protocol servers. The first server, OpenGame Browser Game
MCP, gives AI clients deterministic tools to
scope a browser-game vertical slice, choose Canvas/DOM or Three.js/WebGL,
validate a brief, and discover these public showcases. It is local, read-only,
requires no API key, and never connects to OpenGame production systems.