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io.github.sandraschi/godot-mcp

Official

by sandraschi ยท Python

Godot MCP server - Godot 4.x engine control via TCP bridge, STL/GLB/OBJ import, GPU particles, an...

The Godot MCP server provides Model Context Protocol access to control the Godot 4.x engine via a TCP bridge. It supports scene manipulation and importing 3D assets (STL/GLB/OBJ), and includes GPU particles, procedural textures, and HTML5 export. The project also references deterministic playtesting by freezing the game clock.

๐Ÿ› ๏ธ Key Features

  • Godot 4.x engine control via TCP bridge
  • Scene manipulation
  • 3D import (STL/GLB/OBJ)
  • GPU particles
  • Procedural textures
  • HTML5 export
  • Deterministic playtesting (freeze game clock)

๐Ÿš€ Use Cases

  • Automating Godot scene changes through MCP
  • Integrating 3D asset import workflows
  • Running repeatable tests/playthroughs via deterministic timing
  • Generating and exporting interactive content to HTML5

โšก Developer Benefits

  • Aligns Godot engine control with Model Context Protocol (MCP)
  • Uses FastMCP (Python 3.13) per the provided excerpt

โš ๏ธ Limitations

  • Server capability details beyond the excerpt (e.g., full tool list) are not provided here.

Topics

3d-visualizationai-game-devcfdfastmcpfluid-dynamicsgame-developmentgodotgodot-enginemcpmodel-context-protocolheadlessmcp-server