Agent♥︎Age
Catalog

Godot MCP

Official

by satelliteoflove · GDScript

Agent-driven Godot playtesting: editor control, input injection, game-time stepping, live state.

io.github.satelliteoflove/godot-mcp (MCP) Server

The MCP server “godot-mcp” provides agent-driven Godot playtesting capabilities, with support for editor control, input injection, game-time stepping, and live state access. It is positioned as an MCP server for the Model Context Protocol and targets Godot 4.5+.

🛠️ Key Features

  • Agent-driven Godot playtesting
  • Editor control
  • Input injection
  • Game-time stepping
  • Live state

🚀 Use Cases

  • Automated playtesting via an agent that can control the Godot editor
  • Simulating inputs during runtime
  • Stepping through game time for deterministic inspection

⚡ Developer Benefits

  • Integration through Model Context Protocol (MCP)
  • Developer visibility into live game state
  • Works with Godot 4.5+ and Node.js 20+

⚠️ Limitations

  • Supported platforms/versions are only indicated as Godot 4.5+ and Node 20+ in the provided excerpt

Topics

ai-agentsclaudegame-developmentgdscriptgodotgodot-addongodot-enginemcpmcp-servermodel-context-protocol