3D & AR SDK for Android, iOS, Web — API docs, samples, validation, and code generation.
SceneView MCP server exposes a 3D & AR SDK ecosystem across Android, iOS, Web, and more, providing API docs, samples, validation, and code generation to streamline cross-platform development.
🛠️ Key Features
3D & AR capabilities across multiple platforms (Android, iOS, Web, Desktop, TV, Flutter, React Native)
API docs, samples, and validation tooling
Code generation to accelerate implementation
Broad topic coverage: android, 3d, arcore, gltf, ar, swift, kotlin, web, and more
🚀 Use Cases
Build cross-platform AR experiences using familiar UI frameworks
Integrate 3D content with Kotlin, Swift, or web technologies
Generate boilerplate code and validate AR/3D workflows during development
⚡ Developer Benefits
Consistent concepts across platforms
Streamlined setup with ready-made samples
Access to documentation and tooling for faster iteration
⚠️ Limitations
Data is based on repository metadata and excerpt; refer to official docs for full API surface and platform specifics
Build 3D and AR experiences with the UI frameworks you already know.
Same concepts, same simplicity — Android, iOS, Web, Desktop, TV, Flutter, React Native.
See SceneView capabilities in action — install the live demos in one tap:
Browse all sample sources in samples/ — Android · iOS · Web · Desktop · TV · Flutter · React Native.
Tip — every demo opens directly via https://sceneview.github.io/open?demo=<id>. For example, …/open?demo=ar-rerun lands straight on the AR Rerun debug screen with a single tap from any QR code or link.
# Claude — ask AI to build your 3D app
claude mcp add sceneview -- npx sceneview-mcp
# Then ask: "Build me an AR app with tap-to-place furniture"
No engine boilerplate. No lifecycle callbacks. The runtime handles everything.
Platforms
Platform
Renderer
Framework
Status
Android
Filament
Jetpack Compose
Stable
Android TV
Filament
Compose TV
Alpha
iOS / macOS / visionOS
RealityKit
SwiftUI
Alpha
Web
Filament.js (WASM)
Kotlin/JS + sceneview.js
Alpha
Desktop
Software renderer
Compose Desktop
Alpha
Flutter
Native per platform
PlatformView
Alpha
React Native
Native per platform
Fabric
Alpha
Compose Multiplatform
Per platform (Filament / RealityKit)
sceneview-compose
Alpha — viewer subset, Android + iOS
Claude / AI
—
MCP Server
Stable
The Compose-native successor to Sceneform
Google archived Sceneform in 2021 and
ships no first-party declarative AR renderer — its current ARCore samples hand-roll a
throwaway OpenGL framework instead. SceneView fills that gap. It descends from the
maintained Sceneform community fork and is the actively-developed, Jetpack-Compose-native
way to build 3D and AR on Android:
ARCore for perception (plane detection, anchors, depth, geospatial)
Filament for rendering (Google's production-grade real-time engine)
Jetpack Compose for the API — nodes are composables, lifecycle is automatic
glTF (.glb / .gltf) instead of the deprecated .sfb model format
Multiplatform — the same concepts run on iOS, Web, Desktop, TV, Flutter, and React Native
Coming from the archived Sceneform repo? See the
migration guide for a concept-by-concept mapping
(ArFragment → ARScene { }, ModelRenderable → rememberModelInstance, and so on).
Install
Android (3D + AR):
kotlin
dependencies {
implementation("io.github.sceneview:sceneview:4.34.0") // 3D
implementation("io.github.sceneview:arsceneview:4.34.0") // AR (includes 3D)
}
Filament .filamat materials with parameters, plus built-in unlit / lit / overlay variants.
MaterialLoader
Post-processing
Bloom, depth of field, SSAO, vignette, color grading, tone mapping.
View.bloomOptions, dynamicResolutionOptions, …
Compose UI in 3D
Render any @Composable as a textured plane in world space — labels, cards, lists, animations. Fully interactive: picked touches are forwarded into the view, so Button.onClick, ripples and inner scrolling work.
Plus the iOS RerunBridge with the same wire format as Android, and a NodeBuilder DSL for declarative composition outside SwiftUI.
Install:https://github.com/sceneview/sceneview.git (SPM, from 4.34.0)
SceneView Web (JavaScript + Kotlin/JS)
The lightest way to add 3D to any website. Two <script> tags, one function call.
Friendly DSL (~25 KB) powered by Filament.js WASM (~210 KB) — the same engine behind Android SceneView.
Note: the sceneview-web npm package is the lower-level Kotlin/JS UMD
bundle — it expects a Filament global and does not include the friendly
SceneView.modelViewer DSL. Use the snippet above for vanilla-JS sites.
The npm package is intended for Kotlin/JS or webpack-based projects.
JavaScript API (script-tag):
SceneView.modelViewer(canvasOrId, url, options?) — all-in-one viewer with orbit + auto-rotate
SceneView.create(canvasOrId, options?) — empty viewer, load model later
viewer.loadModel(url) — load/replace glTF/GLB model
For Kotlin Multiplatform projects, the same engine is exposed as a Kotlin/JS class with an OrbitCameraController, a geometry DSL, and reactive node updates:
SceneView is AI-first — every API, doc, and sample is designed so AI assistants generate correct, compilable 3D/AR code on the first try.
MCP Server (Claude, Cursor, Windsurf, etc.)
The official MCP server provides 28 tools, 33 compilable samples, a full API reference, and a code validator:
bash
# Claude Code — one command
claude mcp add sceneview -- npx sceneview-mcp
# Claude Desktop / Cursor / Windsurf — add to MCP config
{ "mcpServers": { "sceneview": { "command": "npx", "args": ["-y", "sceneview-mcp"] } } }
Highlights: generate_scene, debug_issue, search_models (Sketchfab BYOK), analyze_project (audit existing app), validate_code (compile-check before sending), plus per-platform recipes for AR, physics, geometry, and Compose-in-3D.
Claude Code plugin (MCP + slash commands + hooks)
Want the MCP server plus the full SceneView contributor toolkit (one-shot release, review, cross-platform sync, version-bump, etc.) in a single install? Use the SceneView Claude Code marketplace:
sceneview-mcp server — same as above, started automatically
namespaced slash commands — /sceneview:contribute, /sceneview:release, /sceneview:review (incl. --score / --coverage / high — absorbs the former /evaluate + /test), /sceneview:document, /sceneview:quality-gate, /sceneview:sync-check, /sceneview:store-status, /sceneview:version-bump, /sceneview:maintain
Cross-platform reminder hooks — gentle nudges when you edit Android, iOS, Web, or KMP-core APIs to keep the other platforms in sync
Specialty MCP Servers
Domain
Install
Tools
Automotive — car configurators, HUD, dashboards
npx automotive-3d-mcp
9
Healthcare — anatomy, DICOM, surgical planning
npx healthcare-3d-mcp
7
Gaming — characters, physics, particles, levels
npx gaming-3d-mcp
7
Interior Design — room planning, AR furniture
npx interior-design-3d-mcp
7
Rerun.io — AR debug logging, visualization
npx rerun-3d-mcp
5
ChatGPT / GitHub Copilot / Other AI
llms.txt — Machine-readable API reference at llms.txt (complete API: composables, nodes, threading rules, recipes — its Kotlin snippets are compile-checked in CI)
Tap Save & Share in the AR Rerun demo to flush a .rrd recording on
your dev machine, then re-host it on any public URL (Cloudflare R2,
GitHub release, gist) and open:
…in any browser to scrub the AR session frame-by-frame. No install, no
Rerun viewer needed locally — perfect for attaching a fully-replayable
session to a bug report. Powered by @rerun-io/web-viewer under SceneView branding.
See the AR Debug — Rerun.io section in llms.txt for the
full architecture (live mode + save mode + control protocol) and the
Kotlin API surface (RerunBridge.requestSaveAndShare).
Record & Replay AR sessions
Record & Replay AR sessions — capture an outdoor ARCore session once with ARRecorder, replay it 1:1 at the desk via ARSceneView(playbackDataset = file). Pair with the Rerun bridge for record-replay-inspect debugging. See docs/docs/ar-recording.md and the Record & Playback demo.
Architecture
Each platform uses its native renderer. Shared logic lives in KMP.