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Godot MCP

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by tugcantopaloglu · JavaScript

MCP server for full Godot 4.x engine control with 165 tools for AI-driven game development

This MCP server provides Model Context Protocol access to full Godot 4.x engine control. It includes 165 tools intended to support AI-driven game development workflows. The repository is associated with Godot (and Godot engine) and is implemented in TypeScript and related tooling.

🛠️ Key Features

  • Full Godot 4.x engine control
  • 165 available tools for automation

🚀 Use Cases

  • AI-driven game development using MCP
  • Programmatic control of the Godot engine via Model Context Protocol

⚡ Developer Benefits

  • MCP server integration for game-development projects
  • Topics cover GDScript, Godot, MCP, automation, and engine control
  • Implementation references TypeScript and mentions C# / .NET tooling in topics

⚠️ Limitations

  • Scope is described specifically as Godot 4.x engine control
  • Tool count is provided (165), but specific tool functionality is not detailed in the available excerpt

Related Topics

  • game-development, gdscript, godot, mcp, model-context-protocol, ai, automation, godot-engine, mcp-server, typescript, csharp, dotnet

Topics

game-developmentgdscriptgodotmcpmodel-context-protocolaiautomationgodot-enginemcp-servertypescriptcsharpdotnet