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io.github.wgt19861219/godot-mcp-enhanced

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by wgt19861219 · TypeScript

Enhanced Godot 4.5-4.7 MCP: headless+editor+bridge, secure GDScript sandbox, closed-loop AI dev.

Enhanced Godot 4.5–4.7 MCP server providing a tool layer for reading, writing, running, and validating Godot projects. It supports a headless + editor + game bridge three-layer architecture, with a secure GDScript sandbox, path whitelisting, injection defenses, and runtime control for MCP clients such as Claude Code and Cursor.

🛠️ Key Features

  • Godot 4.5–4.7 coverage with headless + editor + game bridge
  • Secure GDScript sandbox plus path whitelist and injection defense
  • Tool layer with 45 MCP tools (merged), 248 total actions
  • Capability areas span scenes/scripting/UI/animation/physics/particles/navigation/audio/testing/export and 3D parameterized assets (asset: 11 shapes + path arrays + batch atomic undo)
  • Verification-focused workflow for QA, regression diffs, operation audit, and deterministic playtesting

🚀 Use Cases

  • AI-assisted Godot development using MCP clients (e.g., Claude Code, Cursor, CodeBuddy)
  • Continuous verification pipeline (QA orchestration, regression, audits, deterministic playtest)
  • Testing and exporting Godot projects with additional asset and 3D parameterization support

⚡ Developer Benefits

  • Deterministic verification via QA orchestration, regression diffs, and operation auditing
  • Runtime control and sandbox security for safer code execution
  • Broad tool coverage aligned to Godot feature areas (including navigation, audio, and testing)

⚠️ Limitations

  • Tool descriptions are provided in Simplified Chinese for the Godot developer community (per excerpt)
  • Scope referenced in excerpt targets Godot 4.5–4.7 only

Topics

aiai-agentclaudeclaude-codeclosed-loopcursorgame-devgame-developmentgdscriptgodotgodot-4godot-enginemcpmcp-servermodel-context-protocol