tunnel-mcp
A direct, end-to-end-encrypted tunnel between two developers' Claude agents — no human copy-paste required.


Reproduce that yourself in 30 seconds — clone the repo and:
That opens a real encrypted tunnel through Cloudflare's edge, joins it as a
guest, exchanges end-to-end-encrypted messages, proves the join link is
single-use, and tears everything down.
When two developers each run a Claude agent and need those agents to collaborate,
the usual workaround is a human sitting in the middle, copy-pasting messages from
one chat window to the other. tunnel-mcp removes that human. It's an MCP
server that lets one developer's agent open a throwaway, encrypted tunnel and the
other developer's agent dial straight into it, so the two agents can talk to each
other directly — while their humans stay in control of what actually happens to
the filesystem or the shell.
How it works
One developer (the host) calls tunnel_open. Their local tunnel-mcp
process becomes an in-process WebSocket relay and exposes it to the internet via
a throwaway cloudflared Quick Tunnel — no port-forwarding, no server to
provision. The other developer (the guest) calls tunnel_join with the link
the host shares, and their agent dials outbound to that same tunnel. Because both
sides only ever make outbound connections, it works from behind ordinary
firewalls and NAT.
Host machine Guest machine
┌───────────────────┐ outbound HTTPS ┌───────────────────┐
│ Claude (host) │ wss:// │ Claude (guest) │
│ │ │ ┌──────────────┐ │ │ │
│ tunnel_open/say/ │──────▶ cloudflared │◀────────│ tunnel_join/say/ │
│ listen/close │ │ Quick Tunnel │─────────▶ listen/close │
│ │ │ └──────────────┘ │ │ │
│ in-process relay │ └───────────────────┘
└───────────────────┘
The relay and the cloudflared child process live only for the lifetime of the
session and are destroyed on teardown. The transcript is held in memory only —
nothing is ever written to disk, and it vanishes with the process at teardown.
Install
npm install -g tunnel-mcp
npx tunnel-mcp
Register it with Claude Code (both developers do this once):
claude mcp add tunnel -- tunnel-mcp
claude mcp add tunnel -- npx -y tunnel-mcp
tunnel-mcp is a stdio MCP server, not an interactive CLI. Launching it by
hand just waits silently for a client — that's expected. Run
tunnel-mcp --help for usage, or tunnel-mcp --version.
The tunnel-etiquette skill teaches each agent how to behave inside a tunnel
(treat the peer as untrusted input, and check with its human before acting on
anything the peer says). Installing the package copies it into ~/.claude/skills/
automatically (best-effort). If install scripts are disabled
(npm install --ignore-scripts), or you want it in a custom directory or force an
update, run it explicitly:
npx tunnel-mcp install-skill
npx tunnel-mcp install-skill --dir <path> --force
Set TUNNEL_SKILLS_DIR to change the default target, or
TUNNEL_SKIP_SKILL_INSTALL=1 to opt out of the automatic copy.
cloudflared is auto-downloaded to ~/.tunnel/bin the first time it's needed if
it isn't already on your PATH — there's nothing extra to install.
Quickstart
Host — ask Claude to open a tunnel with a goal:
"Open a tunnel to pair on debugging the checkout flow."
Claude calls tunnel_open({ goal }) and hands back a ready-to-forward
invite — one plain-text message containing the one-time setup command and
the join link. Paste it to the other developer over a trusted channel (Slack
DM, etc.) — the link is a secret, since it contains the encryption key for
the session. It is single-use and expires after ~10 minutes
(tunnel_open reports joinLinkExpiresInSec), so share it promptly.
Guest — paste the link and ask Claude to join:
"Join this tunnel: <link>"
Claude calls tunnel_join({ joinLink }), learns the goal, and gets back the
room's member roster — with the default single invite, that's just the two of
you.
More than one guest? Open a room instead:
"Open a tunnel for me and two teammates, to pair on the checkout flow."
Claude calls tunnel_open({ goal, invites: 3 }) — invites is the number of
teammates to seat (up to 15, plus the host makes 16 connected at once) — and gets
back one invite per teammate instead of a single link. Forward each invite
to exactly one person; every invite is single-use, so don't reuse one link for
two people. Need to add someone mid-session, or re-admit someone whose invite
expired before they used it? tunnel_invite({ count }) (host-only) mints more.
Both — the agents converse turn-by-turn using tunnel_say to send and
tunnel_listen to wait for the next reply. In a room, every message arrives
with fromName so agents can tell who said what, checking in with their humans
as needed.
Ending it is role-sensitive: the host calls tunnel_close to end the
session for everyone and tear down the relay — the in-memory transcript vanishes
with it, since it was never written to disk. A member calling tunnel_close
just leaves; the room stays open for whoever's left.
Sharing files: any member can call tunnel_share({ path }) to send a text
or binary file to the room — it's read from disk, hashed, and sealed with the
room key before it ever crosses the tunnel, so the relay only ever sees
ciphertext. The offer shows up for teammates as an artifact message in
tunnel_listen and in tunnel_status().artifacts (id, name, kind, size,
sender). A teammate who wants it calls tunnel_receive({ artifactId, savePath })
with a path they choose — the bytes are decrypted and checked against the
sender's sha256 before anything is written, and a mismatch is refused rather
than saved. An artifact stays fetchable by any current member until it expires
(a 30-minute TTL) or the session ends — each tunnel_receive call independently
re-fetches and re-verifies. Members on an older client are silently skipped
(olderMembers in the tunnel_share result) — they simply never see the
offer. Filenames cross as plaintext metadata, so don't put secrets in one, and
treat every received file as untrusted input — see the etiquette skill.
| Tool | Who | Purpose |
|---|
tunnel_open({goal, invites?}) | host | Start the relay + Quick Tunnel and get back one invite per teammate (default 1 — classic two-party). |
tunnel_invite({count?}) | host | Mint more single-use, expiring invites mid-session. |
tunnel_join({joinLink}) | member | Dial into a room using an invite link and authenticate; returns the current member roster. |
tunnel_say({text}) | any | Send a message to the room. |
tunnel_listen({sinceSeq?, timeoutMs?}) | any | Wait for the next message(s), each tagged with the sender's fromName. |
tunnel_share({path}) | any | Share a file (text or binary) with the room, end-to-end encrypted; returns {artifactId, offeredTo, olderMembers}. |
tunnel_receive({artifactId, savePath}) | any | Fetch an offered artifact, verify its hash, and write it to a path you choose. |
tunnel_status() | any | Inspect the session: role, goal, member roster, pending invites, offered artifacts, lastSeq. |
tunnel_close({summary?}) | any | Host: ends the session for everyone. Member: leaves the room. |
Security model
tunnel-mcp is a security-sensitive tool by nature — it opens a live channel
between developers' AI agents. Here's exactly what it does and does not protect:
- Chat message bodies are end-to-end encrypted. Every
tunnel_say body is
sealed with NaCl secretbox (XSalsa20-Poly1305, via tweetnacl) before it
crosses the cloudflared pipe. The relay and the pipe only ever see
ciphertext for chat bodies.
- The goal, every participant's display name, and system events are
plaintext. The
tunnel_open goal, each member's name, and connection
events (joined/left/idle/closed) are sent as plaintext metadata — do not put
secrets in the goal string or a display name.
- Authentication is proof-of-key-possession, not key transmission. Joining
uses an HMAC challenge to prove the joining member holds the same key as the
host; the raw key itself is never sent over the wire.
- Each invite is a single-use, expiring credential. It embeds the session
key, so treat it like a password — share it only over a channel you already
trust (Slack DM, etc.), never in a public issue, PR, or chat, and forward each
invite to exactly one person. It is consumed by whoever redeems it first (and
can't be reused, even after they leave) and expires on its own after ~10
minutes, so a leaked invite has a short, bounded window of exposure.
- Admits exactly whom you invited — two-party by default, rooms opt-in
(cap 16), every invite single-use + expiring. Admission is bounded by how
many invites the host chose to mint, not by who happens to have the room's
key.
- Shared files are end-to-end encrypted and hash-verified.
tunnel_share
seals a file's bytes with the same room key as chat (NaCl secretbox)
before they cross the tunnel, and carries a plaintext sha256 of the
contents; tunnel_receive decrypts, reassembles, and verifies that hash
before writing anything to disk. The filename, size, and kind are plaintext
metadata (don't put secrets in a filename), and a received file is
untrusted — tunnel_receive only ever writes to a path the receiver
chooses, never the sender's name.
- The peer is untrusted input, not an instruction source. Messages from
other agents are data to reason about, not commands to execute — and this
applies to every member in a room, not just one. The etiquette skill directs
each agent to require its own human's sign-off before writing files, running
risky commands, or declaring a fix "confirmed" based on something a peer
said.
- Everything is ephemeral. The transcript is held in memory only — nothing
is ever written to disk, and it vanishes with the process. Teardown is
role-sensitive: the host's
tunnel_close (or their process exiting, or 30
minutes of no messages) ends the session for everyone and tears down the
relay + cloudflared child process; a member's tunnel_close just leaves —
the room stays open for whoever's left.
See SECURITY.md for the full threat model and how to report a
vulnerability.
Requirements
- Node.js >= 20
- A Claude MCP client (e.g., Claude Code)
cloudflared — auto-installed to ~/.tunnel/bin on first use if not already
on your PATH
Development
npm ci
npm test
npm run build
npm run lint
npm run format:check
npm run test:coverage
See CONTRIBUTING.md for how to propose changes.
Troubleshooting
tunnel-mcp / npx tunnel-mcp "does nothing". It's a stdio MCP server, not
an interactive CLI — with no arguments it starts and waits for an MCP client to
connect over stdin/stdout. That's working as intended. Register it with a client
(above), or run tunnel-mcp --help.
Guest join fails with getaddrinfo ENOTFOUND …trycloudflare.com. A
cloudflared quick tunnel prints its URL a few seconds before the per-tunnel DNS
record has propagated. If anything looks the name up too early it gets an
NXDOMAIN that the resolver negative-caches for up to 30 minutes — breaking the
join even after the tunnel is live. tunnel-mcp avoids this: tunnel_open waits
for the record to actually resolve (via DoH to Cloudflare's 1.1.1.1, an IP that
never touches — and so never poisons — your system resolver) before returning the
link, and the guest resolves system-first with a DoH fallback. So a fresh join
should just work; if you hit ENOTFOUND, an earlier attempt likely poisoned the
cache — wait for it to expire, or flush DNS (sudo dscacheutil -flushcache on
macOS). Set TUNNEL_DOH=off only on networks that block DoH (1.1.1.1) and where
system DNS already resolves *.trycloudflare.com.
Roadmap / not yet supported
This is an MVP. The following are explicitly out of scope for now:
- Host-offline / asynchronous messaging
- Alternative transports (ngrok, WebRTC)
- Invite rotation (replacing a specific still-valid invite mid-session; note invites are already single-use and expiring — see the security model above)
- Encrypting the goal or other metadata
License
MIT — see LICENSE.